1. Abilities
  2. smuggler
  3. skill
  4. scrapper
  5. flechette_round

Flechette Round

pointblankshot

Flechette Round

Loads your shotgun with flechettes, causing Back Blast to deal an additional <<1>> internal bleed damage over <<2[%d/%d/%d]>> seconds and increasing armor penetration by 30% for <<3[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.smuggler.scoundrel.scrapper.1
  • apc.smuggler.scoundrel.scrapper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pointblankshot
Flechette Round
2
pointblankshotBleeding (Flechette Round) – Periodic internal damage.
3
pointblankshotFlechette Round – Armor penetration increased by 30%.
  • [6s]
    pointblankshotBleeding (Flechette Round)
    Periodic internal damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.smuggler.wounding_shot_bleed, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.013
      - Standard Health Percent Min = (float) 0.013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.13
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character takes Kinetic damage from tag tag.abl.smuggler.sucker_punch

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.smuggler.wounding_shot_bleed, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.013
      - Standard Health Percent Min = (float) 0.013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.13
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Reset Timer
  • [15s]
    pointblankshotFlechette Round
    Armor penetration increased by 30%.

  • 1
    • When effect is applied

    Perform the following actions: