1. Abilities
  2. sith_warrior
  3. guard

Guard

abl_sw_ju_guard

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_immortal
  • apc.sith_warrior.juggernaut.immortal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardGuard – Damage taken and threat generation reduced. Redirecting 50% of damage from players.
2
abl_sw_ju_guardGuard – Intercepting damage for another player.
3
abl_sw_ju_guard
Guard
4
guard
Guard
5
guard_desatGuard – Out of range.
6
guard
Guard
7
hustleRule of Two – Movement speed increased.
  • [does not expire]
    guardGuard
    Damage taken and threat generation reduced.
    Redirecting 50% of damage from players.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage that does not get redirected, not more than every 0.5s

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
  • 5
    • When character takes damage that does not get redirected, not more than every 1.5s with result Ok or Crit or Glance or Parry or Dodge or Miss or Resisted or Deflect

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [does not expire]
    abl_sw_ju_guardGuard
    Intercepting damage for another player.

  • 1
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​guard
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​itm.​set_bonus.​guard

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 3
        - Disciplines = Id(dis.juggernaut.vengeance, dis.juggernaut.rage)

    Perform the following actions:

  • [0s] [not displayed]
    abl_sw_ju_guardEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_damage_arc, dependent on calling effect
  • [hidden] [3s]
    guardEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_aura
  • [3s]
    guard_desatGuard
    Out of range.

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [3s]
    guardEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_caster_aura
  • [6s]
    hustleRule of Two
    Movement speed increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 130%