Missile Volley
Missile Volley
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140923690223061629 |
Combat log ID: | 4169184883769344 |
FQN: | abl. |
Star Wars name: | Missile Volley |
Other languages: | Raketenhagel Rafale de missiles |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16141140784103801971 FQN: abl. operation. iokath. boss. izax. izax. missile_ normal_ pair_ aoe/8/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.24
- Standard Health Percent Min = (float) 0.24
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_volley_impact - Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [25s]
Adaptive Shrapnel
Receiving increased damage from all sources. Izax's weapon synthesis systems have adapted to produce intelligent shrapnel capable of burrowing deeper after impact.Slot: Debuff Duration: 25s On death: Effect is removed Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. iokath. boss. izax. izax. p5_ missile_ battery_ aoe_ impact_ shrapnel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25s
- Max Duration = (time) 25s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
- Set Scales with Charges
Conditions: - <
- If TARGET is not IZAX
IZAX
<The Destroyer>
FQN: npc.operation.iokath.enemy.difficulty_1.boss.izax.izax
- Can only be called by other effects
- If TARGET is not
Global ID: 16141139684592179750 Combat log ID: 4169184883769602 FQN: abl. operation. iokath. boss. izax. izax. missile_ normal_ pair_ aoe/8/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by 0.15
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141138585080551893 FQN: abl. operation. iokath. boss. izax. izax. missile_ normal_ pair_ aoe/8/3 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If hitpoints of TARGET > 40%
- If difficulty is set to Story Mode
- If no previous subeffect met its conditions
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.4 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Instantly kill the TARGET