1. Abilities
  2. sith_warrior
  3. predation

Predation

rampage

Predation

Applies Predation to you and your Operation group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-imparing effects. Lasts <<1[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.sith_warrior.marauder.carnage_mods
  • apc.sith_warrior.marauder.fury_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_fury_mods
  • apc.sith_warrior.marauder.annihilation_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_annihilation_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_carnage_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rampage
Predation
2
rampagePredation – Movement speed increased. Melee and ranged defense increased.
3
rampage
Predation
  • [0s] [not displayed]
    rampageEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.predation.cast_instant
  • 2
    • When effect is applied

    Override target to:

    • Raid Members

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​scripted_hindered or tag.​abl.​debuff.​hindered
          Failure message: Can't do that while hindered.
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [10s]
    rampagePredation
    Movement speed increased.
    Melee and ranged defense increased.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.predation.buff, dependent on calling effect
    • Modify stat Melee Defense, increase by 0.1
    • Modify stat Ranged Defense, increase by 0.1
    • Set movement speed to 150%
  • 2
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare
    • Set movement speed to 180%
  • [0s] [not displayed]
    rampageEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER