1. Abilities
  2. smuggler
  3. quickdraw

Quickdraw

quickDraw

Quickdraw

Fires off a round of lightning-quick shots that deals <<1>> weapon damage. Only usable on targets at or below 30% max health. Requires dual blasters.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.2
  • apc.tutorial.smuggler.gunslinger.sharpshooter.5
  • apc.smuggler.gunslinger.saboteur_mods
  • apc.smuggler.gunslinger.dirty_fighting
  • apc.smuggler.gunslinger.sharpshooter
  • apc.tutorial.smuggler.gunslinger.saboteur.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
quickDraw
Quickdraw
2
luckyshotTrickshot – Trickshot enabled.
  • [hidden] [0s]
    quickDrawEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.quick_draw
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.251
      - Standard Health Percent Min = (float) 0.251
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.67
      - Coefficient = (float) 2.51
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.67
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [5s]
    luckyshotTrickshot
    Trickshot enabled.