1. Abilities
  2. smuggler
  3. speed_shot

Speed Shot

unload

Speed Shot

Unloads both blasters at a high rate of fire, dealing <<1>> weapon damage over the duration. Consumes 20 energy over the duration of the channel. Requires dual blasters.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.6
  • apc.smuggler.gunslinger.base
  • apc.tutorial.smuggler.gunslinger.saboteur.2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unload
Speed Shot
2
movementslowedSlowed (Physical) – Movement speed reduced.
3
luckyshotTrickshot – Trickshot enabled.
4
unload
Speed Shot
  • [hidden] [does not expire]
    unloadEffect #1

    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • <
          • <
            • If TARGET has the ability 16140943460113558579 – not found
            OR
            • If TARGET has the ability 16141048362491283116 – not found
            >
          AND
          • Unknown (78)
            - Negated = (bool) false
            - Actor = (int) 2
            - Comparison = (int) 2
            - Resource Type = (int) 2
            - Resource Amount = (float) 4
          >
        OR
        • <
          • If TARGET does not have the ability 16140943460113558579 – not found
          AND
          • If TARGET does not have the ability 16141048362491283116 – not found
          AND
          • Unknown (78)
            - Negated = (bool) false
            - Actor = (int) 2
            - Comparison = (int) 2
            - Resource Type = (int) 2
            - Resource Amount = (float) 5
          >
        >

    Perform the following actions:

    • Cancel this ability
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • <
          • <
            • If TARGET has the ability 16140943460113558579 – not found
            OR
            • If TARGET has the ability 16141048362491283116 – not found
            >
          AND
          • Unknown (78)
            - Negated = (bool) false
            - Actor = (int) 2
            - Comparison = (int) 6
            - Resource Type = (int) 2
            - Resource Amount = (float) 4
          >
        OR
        • <
          • If TARGET does not have the ability 16140943460113558579 – not found
          AND
          • If TARGET does not have the ability 16141048362491283116 – not found
          AND
          • Unknown (78)
            - Negated = (bool) false
            - Actor = (int) 2
            - Comparison = (int) 6
            - Resource Type = (int) 2
            - Resource Amount = (float) 5
          >
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.093
      - Standard Health Percent Min = (float) 0.093
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.38
      - Coefficient = (float) 0.93
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.38
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(4)
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET does not have the ability 16141048362491283116 – not found
        AND
        • If TARGET does not have the ability 16140943460113558579 – not found
        AND
        • Unknown (78)
          - Negated = (bool) false
          - Actor = (int) 2
          - Comparison = (int) 6
          - Resource Type = (int) 2
          - Resource Amount = (float) 5
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has the ability 16140943460113558579 – not found
          OR
          • If TARGET has the ability 16141048362491283116 – not found
          >
        AND
        • Unknown (78)
          - Negated = (bool) false
          - Actor = (int) 2
          - Comparison = (int) 6
          - Resource Type = (int) 2
          - Resource Amount = (float) 4
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 4
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . smuggler . speed_shot . speed_shot_end, dependent on calling effect
  • [3s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

    • On Apply

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Set movement speed to 80%
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Set movement speed to 60%
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Set movement speed to 40%
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Set movement speed to 20%
  • [5s]
    luckyshotTrickshot
    Trickshot enabled.

  • [0s] [not displayed]
    unloadEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.2, 30° pitch, 0° yaw