Tactical Strike
Tactical Strike
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140994817901340981 |
Combat log ID: | 4189061992415232 |
FQN: | abl. |
Star Wars name: | Tactical Strike |
Other languages: | Taktischer Schlag Frappe tactique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [5s]
Effect #1Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Global ID: 16140993487322754828 FQN: abl. operation. iokath. boss. izax. izax. missile_ p4_ reactive_ pair/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. p4_reactive_pair_launch
- 2
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
- When effect ticks the 5th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 2
- Sort Type = Random
- Radius = 150m
Only when the following conditions are met:
- <AND
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [6s]
Effect #2Slot: Buff Duration: 6s On death: Effect persists Tick rate: 0.6s (10 ticks) # occurrences: 0 Tags: tag. abl. operation. iokath. boss. izax. izax. missile_ inbound_ delay Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16140996785857634837 FQN: abl. operation. iokath. boss. izax. izax. missile_ p4_ reactive_ pair/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Ground
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) operations/iokath/boss/izax/fx_boss_izax_missile_volley_target_6m
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- Ability Spec =Missile VolleyMissile Volley
FQN: abl.operation.iokath.boss.izax.izax.missile_player_normal_pair_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 5.4
- Min Lifespan = (float) 6
- Max Lifespan = (float) 6
- InitialPosition_X_RandomMin = (float) -0.25
- InitialPosition_X_RandomMax = (float) 0.25
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) -0.25
- InitialPosition_Z_RandomMax = (float) 0.25
- InitialOrientation_Yaw_RandomMax = (float) 0
- InitialOrientation_Yaw_RandomMin = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Min Distance = (float) 0
- First Tick Delay = (float) 5.4 - Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. p3_reactive_pair_warning_and_impact
- 2
- When effect ticks the 9th time
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. missile_battery_impact_camerashake