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Balmorra

Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Empire's puppet government, and an entrenched resistance opposes Imperial rule.

After a prolonged absence, the Republic has returned to Balmorra to aid the resistance movement. Droid factories and industrial waste sites have become battlegrounds, and the Imperial military is responding with a buildup of its own.
cdx.planets.balmorra

Attributes

Codex entries on this planet (34)
NameCategory

[dfklj]

Planet: 16140924047723196937

XP Level: 1

FQN: cdx.​test.​qa.​treyanesi.​dfklj

[dfklj]

Troida Military Workshop

For most of the Imperial occupation, the Troida Military Workshop kept supplies and goods flowing into Imperial headquarters in Sobrik. Balmorran resistance members often staged raids on Troida convoys, denying the Empire resources while securing much-needed supplies for themselves. But Troida's workers--ordinary citizens forced to work under Imperial oppression--also harbored resistance leanings, resentful that their independent company answered only to the Empire's directives.

As the resistance on Balmorra crumbled, Troida became a rallying point for surviving resistance fighters. Imperial control was cast off, and now the workshop is the largest remaining base for the persistent Balmorran freedom fighters.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​troida_military_workshop

Troida Military Workshop
Locations

Sobrik

Sobrik was the original capital of Balmorra before the more advantageous location of Bin Prime was chosen to replace it three hundred years ago. Since then, the city of Sobrik has first shrunk, then been almost entirely obliterated by bombing runs and rebuilt by Imperial engineers.

Sobrik was one of the last cities to hold out during the Imperial invasion of the planet; because of this and its close proximity to the state-of-the-art Balmorran Arms and Okara Droid factories, the Empire has made Sobrik the headquarters of its occupation, maintaining tight control over the remaining civilian population.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​sobrik

Sobrik
Locations

Camp Jacent

Camp Jacent was established in the ruins of a Balmorran factory town, formerly used by the resistance to launch guerilla strikes against the Empire. Now, it is a strategically placed and defensible supply base for Imperial troops.

Before the Imperials set up camp, the area was occasionally referred to as Ghost Town, as every last inhabitant had been massacred during the Imperial invasion. Buildings were left abandoned and damage sustained to the town went unrepaired, leaving it a graveyard of scrap metal and scorched ground.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​camp_jacent

Camp Jacent
Locations

Camp Conquest

The former site of the resistance's "Outpost Victory," this base was built into a crater formed during the Imperial bombardment of Balmorra. Losing the outpost was costly for the resistance, and the Empire renamed it to remind the Balmorran people of the consequences of defiance.

Camp Conquest now serves as a forward base and prison camp for the Empire, housing several command and control centers alongside holding cells for high-value prisoners. Well-guarded by turrets and shields and boasting a significant terrain advantage, the camp is a symbol of Imperial oppression and domination.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​camp_conquest

Camp Conquest
Locations

Balmorran Arms Factory

Built shortly before the Imperial invasion by the prestigious Balmorran Arms corporation, the Balmorran Arms factory is unrivaled in its weapons production and research capabilities. It was designed to construct military equipment ranging from personal arms and armor to droids and heavy vehicles, all with top-notch quality and efficiency.

Due to its tremendous manufacturing capacity, the fortress-like factory was one of the last holdouts of the resistance during the Imperial invasion, providing an almost inexhaustible supply of weapons and supplies to the besieged Balmorran people. Once the Empire finally gained control of the factory, however, the Imperial military wasted no time in putting the facilities to its own use.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​balmorran_arms_factory

Balmorran Arms Factory
Locations

Okara Droid Factory

Another victim of the Empire's many acts of sabotage during its initial invasion, the Okara Droid factory was one of the most productive droid manufacturers on Balmorra. Imperial technicians uploaded a virus into the automated factory's system, turning its military droids against the Balmorran population. But the virus was too successful--the droids fully secured the factory and continued production, forcing the Empire to take it back through military action.

Now, after several hard-fought battles, Imperial soldiers have moved into the factory and established a base of operations there. Technicians are hard at work reversing the damage they caused, and hope to resume production of military droids to supplement the occupation force.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​okara_droid_factory

Okara Droid Factory
Locations

Bugtown

Once a genetic research facility called Lab 352, this complex became known as "Bugtown" after the Colicoids--mutated insectoids used as experimental bioweapons--were released from the facility by Imperial saboteurs. The Colicoids took over the area surrounding the laboratory and began to infest the rest of the planet.

Republic forces have managed to retake the old laboratory, clearing out the Colicoids and establishing a forward outpost. While much of the Colicoid infestation remains, the population has been contained by the Imperial and Republic fighting; for now, the Republic can keep its unorthodox base.

Category: Locations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​locations.​balmorra_rep.​bugtown

Bugtown
Locations

Colicoid

A highly intelligent and voracious insectoid race, Colicoids are relatively isolated in the galaxy, but their dedication to droid design and advanced technology have put them at the cutting edge of scientific research. They are not aggressive, strictly speaking, but they have little regard for other species despite their robust mercantile operations. To Colicoids, the technology trade is a useful means to an end... but a mildly distasteful one.

Dedicated also to the improvement of their own species, a group of Colicoids calling themselves the Creation Nest aided the establishment of an experimental facility for mutating their own kind in Balmorra's so-called "Bugtown." They found that their mutated "cousins" were able to metabolize the toxic waste on the planet and made excellent, if unpredictable, weapons. The Colicoid emissaries were not deterred when Bugtown was overrun, hoping to continue to perfect the experiments in the future (albeit without the Balmorrans' aid).

Category: Species

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​species.​colicoid

Colicoid
Species

Galactic History 55: The Ascension of Exar Kun

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

On the advice of the spirit of the Sith Lord Freedon Nadd, the fallen Jedi Exar Kun traveled to the jungle moon of Yavin Four and encountered the Massassi--the primitive servants of the dead Sith Naga Sadow. The Massassi took Exar Kun prisoner and prepared to sacrifice him to a monstrous wyrm.

Exar Kun was forced to use his growing connection to the dark side to free himself. Freedon Nadd appeared once more, congratulating his student. But Exar Kun had tired of Nadd's meddling and used his newfound strength to obliterate Nadd's spirit. Cowed, the Massassi bowed before Exar Kun as his slaves.

Exar Kun's power grew. He ordered the Massassi to build immense temples and to seek out Naga Sadow's lost battleship. He also used Sith alchemy to create horrific monsters, including terentateks that hungered for the blood of Force users. But powerful as he was, he could sense a distant rival: Ulic Qel-Droma.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_3

Galactic History 55: The Ascension of Exar Kun
Achievement: Datacrons

Galactic History 54: Ulic's Fall

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Ulic Qel-Droma had seen his beloved Master Arca Jeth cut down by the Sith Krath cult. Grieving and angry, he ignored the advice of his brother Cay and his lover Nomi and resolved to destroy the Krath from within.

Posing as a fallen Jedi, Ulic made his way to the Empress Teta system. After foiling an assassination attempt on Aleema, one of the Krath founders, Ulic was taken into the cult's ranks. However, the second founder, Satal Keto, remained suspicious of Ulic.

Over months, Ulic became immersed in the Krath teachings, even becoming Aleema's lover. Eventually, the concerned Jedi sent a team to bring Ulic home. During the rescue attempt, Ulic dueled Satal in anger, blaming him for his Master's death. Although the Jedi were able to escape, the now truly fallen Ulic chose to remain with the Krath, taking Satal's place as the cult's leader .

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_2

Galactic History 54: Ulic's Fall
Achievement: Datacrons

Galactic History 53: The Conclave at Deneba

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Sith Krath cult had become a menace, attempting to seize the Empress Teta system and repelling a Republic fleet. Knowing the shadow of the dark side lay over the Krath, the Jedi called a conclave on the planet Deneba to discuss their next course of action. Ulic Qel-Droma suggested a risky plan: infiltrating the Krath from within.

Many disagreed, believing such a course was reckless and dangerous. During the debate, the gathering was ambushed by Krath war droids. The Jedi rallied and managed to fight the droids off, but among the casualties was one of the Jedi's wisest Masters. Arca Jeth was dead.

Ulic Qel-Droma, Arca Jeth's student, was devastated by his death. Full of grief and hatred for the Krath, Ulic swore to destroy the cultists, not seeing that his desire for revenge was leading him down a dangerous path.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_1

Galactic History 53: The Conclave at Deneba
Achievement: Datacrons

Galactic History 57: The Brotherhood's Power Grows

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

United as the Brotherhood of the Sith, Exar Kun and Ulic Qel-Droma set about gathering their strength. Exar Kun sought converts to his new Sith Order among the Jedi on Ossus, killing Master Odan-Urr to claim a powerful Sith holocron.

Focused on strategy, Ulic contacted the Mandalorians, whose leader, Mandalore, had challenged the Krath cult's rule of the Empress Teta system. Ulic defeated Mandalore in a duel, and the Mandalorians rallied under his banner.

Exar Kun also gave Ulic a terrible weapon--the Dark Reaper, which was capable of drawing out the life essence of an entire army. Ulic tested the Dark Reaper against Republic troops on Raxus Prime, killing hundreds. With the Dark Reaper, Mandalorian Crusaders, the Massassi warriors and Exar Kun's own horrific alchemical creations, the Brotherhood of the Sith was finally ready to challenge the Republic.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_5

Galactic History 57: The Brotherhood's Power Grows
Achievement: Datacrons

Galactic History 56: The Brotherhood of the Sith

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Jedi still hoped to save their fallen brother Ulic Qel-Droma, who had become leader of the evil Krath cult. Ulic's close friend Nomi led a second rescue mission to the city of Cinnagar to bring him home. But again Ulic resisted, unleashing his vast armies until the Jedi were forced to withdraw.

It was then that the Dark Jedi Exar Kun arrived at Cinnagar's royal palace. From Yavin Four, Exar Kun had sensed Ulic's growing dark power and saw him as a threat. The two men clashed in a ferocious duel until the spirit of Marka Ragnos, a long-dead Sith Lord, appeared to them.

Ragnos commanded Ulic Qel-Droma and Exar Kun to join forces; together, they could bring about the long-prophesied Golden Age of the Sith. With Exar Kun as Dark Lord and Ulic as his apprentice, the Brotherhood of the Sith was born.

Category: Achievement: Datacrons

Planet: 16140924047723196937

XP Level: 36

FQN: cdx.​datacron.​balmorra_rep.​datacron_4

Galactic History 56: The Brotherhood of the Sith
Achievement: Datacrons

Wingmaw

Wingmaws are a biological oddity, an evolutionary branch of Balmorran life that developed on an isolated chain of islands; it was only six hundred years ago that wingmaws were accidentally carried to the mainland by unwary explorers. The creatures maintain insect-like social structures despite their reptilian appearance, frequently traveling in groups and favoring open spaces to dark caves.

The wingmaw population on Balmorra has increased rapidly since the Imperial invasion, as the creatures' primary predator--the Balmorran maweater, another transplant from the island chain--was completely wiped out during the bombardment. Unchecked, the wingmaw has become a threat to Imperial and resistance soldiers alike and wreaked havoc on the rest of the Balmorran ecosystem. They are bold carnivores and scavengers, happily swarming on a lone fighter or an unprepared convoy.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 16

FQN: cdx.​bestiary.​wingmaw

Wingmaw
Bestiary

Bormu

The enormous and majestic bormus once moved in herds across Balmorra--until the Imperial bombardment wiped out many of the slow-moving behemoths and the pollution from Balmorra's destroyed factories poisoned the land and the bormus' food supply.

Despite their size, bormus are incredibly gentle beasts and formerly relied on their herds for protection, stampeding potential predators. Now that they are on the brink of extinction, lone bormus are easily picked off by smaller, faster predators.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​bestiary.​bormu

Bormu
Bestiary

Zeldrate

The zeldrate is a sleek predator that used to hunt bormus in the Balmorran plains--but with the bormu population dwindling, the zeldrate has increasingly targeted sentient prey. Imperial troops and resistance fighters wounded during battle are common victims, but bolder zeldrates have assaulted full squads.

Prior to the invasion, zeldrates were hunted for a caustic chemical secretion useful as a cleaning solution for industrial parts. Today, with Balmorran industry operating below half capacity, the zeldrate population has seen a slight increase--balanced by the fact that they are often killed seeking easy prey on the battlefield.

Category: Bestiary

Planet: 16140903155296015570

XP Level: 16

FQN: cdx.​bestiary.​zeldrate

Zeldrate
Bestiary

Balmorran Resistance

Balmorra's resistance fighters are more than patriotic guerilla warriors. People from all walks of life, from farmers and teachers to poets and musicians, risk everything to keep the dream of Balmorran freedom alive. Part of the Empire's lack of success rooting out these rebels is due to an inability to detect such nondescript enemies until it is too late.

Over the years, thousands of ordinary people have made the ultimate sacrifice for Balmorra, learning to hoist a blaster, training in burnt-out factories and toxic wastelands, and willingly dying to strike a blow against the hated Empire. To much of the citizenry, the resistance is made up of heroes--friends and neighbors who refused to suffer in silence. Other Balmorrans, however, wish the resistance would fade away, and believe it is past time to peacefully accept Imperial governance.

Category: Organizations

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​organizations.​balmorra_rep.​balmorran_resistance

Balmorran Resistance
Organizations

Balmorran Pollution

As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable.

For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​balmorran_pollution

Balmorran Pollution
Lore

Imperial Subjugation

The Empire's long occupation of Balmorra has been marked by overt brutality against the citizenry and near-constant battles with resistance forces. Although the planet was conquered through ingenuity and highly original tactics, the subjugation of its people has followed standard Imperial doctrine: suspension of civil liberties, establishment of brutal prison camps and summary public executions of known rebels.

Where most worlds crumble into slave-like obedience after only a few months of such oppression, Balmorra's people refuse to surrender after years of suffering. The resistance has outlasted the predictions of both the Republic and Empire and survived multiple purges carried out by ambitious Moffs and sadistic Sith Lords. Indeed, the Empire's experience on Balmorra has forced it to re-evaluate its approach to conquest and dominance.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​imperial_subjugation

Imperial Subjugation
Lore

Republic Relations with Balmorra

The Republic government's relationship with Balmorra's people has been a complex, turbulent affair. Before Balmorra's conquest, the planet was a proudly independent trading partner of the Republic; when the war came to Balmorra's doorstep, the Republic offered troops and ships to help protect its ally.

But Republic protection wasn't enough. Balmorra was conquered, and after the Treaty of Coruscant the Republic officially withdrew its forces. For years afterward, small contingents of Republic troops left behind on the planet continued supporting the resistance in secret, but the Balmorran citizenry, as a whole, felt misused and abandoned.

A recent covert operation involving small groups of SIS agents, Jedi and military advisors ended in disaster when the Empire hunted down these interlopers and forced the Republic to once again abandon the oppressed citizenry. Now that the Republic military has fully committed its forces to the planet, the resistance fighters and their government-in-exile are understandably wary of fully embracing the alliance.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​republic_relations_with_balmorra

Republic Relations with Balmorra
Lore

Balmorran Corporations

Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime.

The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​balmorra_corporations

Balmorran Corporations
Lore

The Invasion of Balmorra

The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself.

The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible.

Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​invasion_of_balmorra

The Invasion of Balmorra
Lore

The Barrager

One of the great conundrums facing modern war strategists is how to defend a planet from orbital bombardment without encircling it in a costly permanent defense fleet. Most major governments employ planetary shields as a countermeasure, but these offer no protection against dropships bearing armies whose first objective is to destroy shield generators.

The war technologists of Balmorra spent decades researching an offensive method of protecting their planet. The result is the Barrager superweapon, a series of planetary scale turbolasers that can target and destroy whole enemy fleets in orbit, neutralizing both bombardment vessels and landing parties in one fell swoop.

For years, the primary obstacle preventing completion of the Barrager was the enormous power costs associated with such a weapon. How its engineers overcame this dilemma is unknown, but at last report the weapon was nearly ready to go online.

Category: Lore

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​lore.​balmorra_rep.​the_barrager

The Barrager
Lore

Brel Orus (Trooper)

Millions of Balmorrans have fought and died to defend their world from the Empire's brutal conquest. Brel Orus is not one of them.

Where other corporate leaders refused to give up their life's work to the invaders, Orus sold out immediately, securing himself a cushy bureaucratic position in the new Imperial regime. He now oversees the confiscation and storage of Balmorran corporate technologies from the comfort of the Empire's headquarters in Sobrik, safe from his fellow Balmorrans and largely unnoticed by his Imperial overlords.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​trooper.​brel_orus

Brel Orus (Trooper)
Persons of Note

Zenith (Consular)

"Zenith" is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra's oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces.

Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire--especially Balmorra's Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith's ambitions--when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation.

Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve
Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong

Primary Weapon: Sniper Rifle and Blaster Rifle

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​consular.​zenith

Zenith (Consular)
Persons of Note

Warren Sedoru (Knight)

Warren Sedoru was already one of the most acclaimed Jedi Knights of the order when the Sith Empire attacked the Republic at Korriban. He was one of the first Jedi to lead a counterattack against Imperial forces and scored several early victories against them. The price of these triumphs was high, however.

Records indicate Warren was critically injured over a dozen times in battles from Alderaan to Yavin Four. Although he survived these near-deaths without need of cybernetic replacement parts, Warren's connection to the Force began to diminish. When the Republic signed the Treaty of Coruscant, Warren dedicated himself wholeheartedly to peace. He gave up his rank as Jedi Knight and became a Padawan to Master Tol Braga.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​knight.​warren_sedoru

Warren Sedoru (Knight)
Persons of Note

Darth Lachris (Consular)

A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire's battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began.

Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity--and a lust for all the galaxy's bloody pleasures.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​consular.​darth_lachris

Darth Lachris (Consular)
Persons of Note

Numen Brock (Smuggler)

The petty thief and underworld fence Numen Brock spent his formative years helping Balmorran criminals smuggle high-tech weapons to offworld crime syndicates. That all changed the day Numen met the Balmorran resistance and discovered his inner patriot. He soon became a folk hero to the guerilla fighters by using his underworld contacts to obtain food and weaponry for the rebellion.

Numen's victories attracted the Republic's attention, and undercover SIS agents on Balmorra seized on the opportunity to use his smuggling network to aid the resistance without openly engaging in the war. Numen views the Republic with a genial cynicism, perfectly willing to take what its representatives give as long as they understand he's still his own man.

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​smuggler.​numen_brock

Numen Brock (Smuggler)
Persons of Note

Tanno Vik (Trooper)

One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.

During training, Vik impressed his instructors with his unprecedented speed at locating structural weaknesses in everything from buildings to vehicles, ensuring that he always planted his explosives where they would do the most damage. He was even considered for entry into Special Forces division, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, leading to his eventual conviction and discharge.

Likes: Ruthlessness, mercenary behavior, mocking authority and everyone else, blowing things up
Dislikes: Kindness, self-sacrifice

Primary Weapon: Techblade

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​trooper.​tanno_vik

Tanno Vik (Trooper)
Persons of Note

Doc (Knight)

The brilliant medtech known simply as "Doc" is driven to bring quality health care to underserved star systems. This has led Doc to keep some unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band Rebels of Cadinth and even the Imperial military during a brief stint impersonating a member of the Imperial Medical Corps on the conquered planet Sullust.

Doc has a talent for using bad people to save good lives--a fact he emphasizes to anyone within earshot. Some characterize Doc as a blowhard and scoundrel, but these individuals have never required his impressive surgical skills. Doc has visited every major galactic battleground over the past five years and saved more lives than even he can count.

Likes: Looking like a hero, romance and flirtation, helping those in need
Dislikes: Looking bad, hurting the innocent, refusing to help

Primary Weapon: Blaster Pistol

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​knight.​doc

Doc (Knight)
Persons of Note

Akaavi Spar (Smuggler)

Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe--an abusive Abyssin mercenary--at the age of eight using an improvised flamethrower. This victory earned her the nickname "firehand" among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.

When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge--but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.

Likes: Combat challenges, profit, irritating authority figures
Dislikes: The Republic, dishonorable acts, mercy

Primary Weapon: Techstaff

Category: Persons of Note

Planet: 16140924047723196937

XP Level: 32

FQN: cdx.​persons.​smuggler.​akaavi_spar

Akaavi Spar (Smuggler)
Persons of Note

[011311]

Category: Crew Skills

Planet: 16140924047723196937

XP Level: 2

FQN: cdx.​test.​qa.​aswan.​bvts.​011311

[011311]
Crew Skills

Hero of Gorinth Canyon

You earned this title by freeing a group of enslaved villagers and defeating their Mandalorian oppressors on the war-torn world of Balmorra.

Category: Achievement: Titles

Planet: 16140924047723196937

XP Level: 34

FQN: cdx.​titles.​planet_quests.​hero_of_gorinth_canyon

Hero of Gorinth Canyon
Achievement: Titles

Metadata