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NameCategoryPlanetFactionLevelAdded with

Asylum

Asylum is an uncharted shadowport in Wild Space and a haven for those fleeing Arcann's control. Although out of the Eternal Throne's reach, refugees don't find Asylum an easy place to live. Because its location is unknown to the Eternal Empire, smugglers, pirates, and gangs use Asylum as a base of operations. Rival syndicates wage war in the Free Zone, a black market for goods from all over the galaxy. Street fights are common, and the desperate are easy targets for the port's large criminal element. Looming over Asylum is the Control Spar: the remnants of a long-abandoned mining operation that now acts as the main control center for the port's security defenses and docking management.

Category: Locations

XP Level: 1

FQN: cdx.​locations.​kotfe.​asylum

Asylum
LocationsBoth14.0.0

The Eternal Throne

The Eternal Throne sits at the top of a starscraper in the center of the Spire. Built by Valkorion over a century ago, the throne not only serves as the Immortal Emperor's seat of power, but is the key to activating and controlling the Eternal Fleet. Valkorion gathered the greatest minds in Zakuul for its construction, which took generations to complete. How and why the fleet responds only to the throne remains a mystery even to the Zakuulan people--only Valkorion and his children know the true answer.

Category: Locations

XP Level: 1

FQN: cdx.​locations.​kotfe.​eternal_throne

The Eternal Throne
LocationsBoth14.0.0

The Old World

Zakuulans have always been fascinated by suffering. In ancient times, the Old Ways taught that pain represented the power of the gods. Now, living in a near-utopia, most Zakuulans have never known what it means to suffer. Food, shelter, clothing and education are all provided by the grace of the Emperor. But in the lower recesses of the Spire, called the Old World, citizens can leave their pampered lifestyles behind and pay for the pretense of suffering, placing bets on gladiators in the arena or living out dark fantasies in the red-light district. The Knights of Zakuul have no jurisdiction there, which Arcann allows only because it keeps the privileged docile and content. Located below the Old World is Breaktown, an urban wasteland where an underbelly of outcasts has fled from the Eternal Throne's authority. In this forgotten city's decrepit ruins, debtors, black-market criminals, and those who reject the Emperor set up new pockets of society away from Arcann's prying eyes.

Category: Locations

XP Level: 1

FQN: cdx.​locations.​kotfe.​old_world

The Old World
LocationsBoth14.0.0

The Alliance

Although the governing bodies of the Sith Empire and the Galactic Republic conceded to Arcann's control, not everyone was content with becoming a resource farm for Zakuul. Chief among these rebels were Lana Beniko and Theron Shan. While Theron used his contacts from SIS to amass specialists to aid their fight against Arcann, Lana teamed up with Koth Vortena to break out the legendary Outlander--the only person they believed capable of wrangling so many different parties together under one banner. Although relatively small compared to Zakuul's forces, the Alliance has the Gravestone and experts in multiple fields at their disposal. With proper leadership, this coalition could not only defeat Arcann, but change the galaxy forever.

Category: Organizations

XP Level: 1

FQN: cdx.​organizations.​kotfe.​alliance

The Alliance
OrganizationsBoth14.0.0

Heralds of Zildrog

Stories of the dragon Zildrog predate Izax's pantheon. In the earliest legends, Zildrog was a guiding mentor who tested the strength of a warrior's spirit. A fallen warrior would be consumed by the dragon, feeding its everlasting power. However, a victorious warrior was rewarded with the Breath of the Dragon. This boon imbued a soul with burning fire, lighting the way to a fortuitous future. During the height of the Old Ways, Zildrog was one of Izax's many forms--a terrible beast that brought only death. To most modern Zakuulans, the dragon is little more than a bedtime story about a mysterious creature in the swamps around the Spire. But a powerful syndicate of zealots in Breaktown who call themselves the Heralds of Zildrog wait for the creature's second coming. Led by the Exalted, the Heralds worship Zildrog as a god and maintain a shaky truce with Emperor Arcann. As long as the Heralds limit their criminal activities to the Old World, the Knights of Zakuul won't meddle in their affairs. However, both parties know this accord is temporary at best. Arcann isn't one to allow dissidence, and the Heralds believe Zildrog's rebirth to be imminent.

Category: Organizations

Planet: 16141110623579443940

XP Level: 1

FQN: cdx.​organizations.​kotfe.​heralds_of_zildrog

Heralds of Zildrog
OrganizationsZakuulBoth14.0.0

Knights of Zakuul

Before Zakuulans served the Immortal Emperor, they lived in nomadic tribes, each led by three Force sensitives: Matriarch, Champion and High Shaman. After Valkorion had united the tribes, he repurposed these roles to form the Knights of Zakuul. Officially considered protectors of the people, Knights hunt down corruption in the Eternal Empire. In actuality, they are enforcers of the Emperor's will and fanatical in their adoration for Valkorion and his family. Zakuul Knights don't limit themselves to studying one side of the Force, instead teaching balance and exploration. Knights have their own relationships with the Force, but are encouraged to share their findings with the rest of the order. No area is deemed "weak" or "a dangerous path"--they are all parts of a larger, limitless power. Ultimately, every action a Knight takes is to honor the Immortal Emperor. Sacrifices, whether material or a life, are essential to show one's commitment to the Emperor.

Category: Organizations

Planet: 16141110623579443940

XP Level: 1

FQN: cdx.​organizations.​kotfe.​knights_of_zakuul

Knights of Zakuul
OrganizationsZakuulBoth14.0.0

Scions of Zakuul

Scions are a subgroup of Zakuul Knights who can glimpse the future through the Force. Before Arcann's coronation, they were often paired with other Knights to form a team with both mental and physical prowess. Scions are infatuated with the idea of fate and consider their visions foolproof. Valkorion was content to use this obsession to his advantage, but Arcann detested the Scions, believing them narrow-minded fools. One of his first acts as Emperor was the mass slaughter of Scions, creating a schism in the Zakuul Knights. Some abandoned the order completely, and anyone who spoke out against the new Emperor was cut down by High Justice Vaylin. The surviving Scions, led by Heskal, fled to Asylum, where they waited for the Outlander prophesized to defeat Emperor Arcann.

Category: Organizations

Planet: 16141110623579443940

XP Level: 1

FQN: cdx.​organizations.​kotfe.​scions

Scions of Zakuul
OrganizationsZakuulBoth14.0.0

The Eternal Empire

The Eternal Empire of Zakuul is a totalitarian dictatorship under the Immortal Emperor. Citizens don't merely obey the Emperor--they view him as their timeless guide and protector. By trusting him with all political and military power, they can focus on higher learning and the finer aspects of civilized society. All citizens receive a monthly stipend of credits and resources such as food and fuel. Compared to the rest of the galaxy, the average Zakuulan would be a member of the upper class and want for nothing. They are an idealistic people--scientists, artists and philosophers--who look down on the Sith Empire and Republic, disgusted by their warmongering ways. Instilled with Valkorion's arrogance, they believe it is their burden to bring enlightenment to the rest of the galaxy.

Category: Organizations

Planet: 16141110623579443940

XP Level: 1

FQN: cdx.​organizations.​kotfe.​eternal_empire

The Eternal Empire
OrganizationsZakuulBoth14.0.0

Carbonite Freezing

Carbonite is a metal alloy that, when mixed with various gasses, can be used to flash freeze blocks of cargo for transportation or storage. Its use in freezing living creatures is relatively new in the galaxy and considered highly dangerous--subjects frozen for more than a few hours have a very low survival rate unless the carbonite is prepared with much expense at an elaborate facility. Even in the best cases, the sudden shock of flash freezing (often combined with a lack of life-support monitoring during suspension) tends to make the process extremely traumatic--sometimes even turning fatal hours after a subject has been thawed.

Still, a quick carbonite spray is the only known technique for freezing living creatures quickly and with minimal preparation. The technology is growing increasingly popular with bounty hunters and smugglers; as a result, many bounty hunting guilds have clauses in their contracts mandating live capture payment even if the bounty fails to survive the post-hibernation period.

Category: Lore

XP Level: 7

FQN: cdx.​lore.​kotfe.​carbonite_freezing

Carbonite Freezing
LoreBoth74.0.0

Commerce in the Free Zone

The shadowport of Asylum is more than a waystation for Zakuul outcasts fleeing political persecution. Many planets across the galaxy suffer under the Eternal Empire's domination, and their refugees have few safe havens. For fugitives lacking friends or family, Asylum's Free Zone is one of the only places where they can reliably obtain whatever they need to survive on the run.

Everything from freeze-dried Arconan nutrient paste to high-yield thermal detonators is for sale somewhere in the Free Zone, but that's where the convenience ends. Great expense separates Asylum's visitors from the goods they seek. The smugglers and gangsters who control the Free Zone charge exorbitant sums for their wares, forcing already-desperate people to even greater acts of brutality. Indeed, most violent crime on Asylum stems from refugees robbing each other to fund their purchases in the Free Zone.

Category: Lore

XP Level: 1

FQN: cdx.​lore.​kotfe.​commerce_in_free_zone

Commerce in the Free Zone
LoreBoth14.0.0

EPHEMERIS Droids

The Eternal Empire of Zakuul doesn't have a population of loyal citizens large enough to fully crew its thousands of warships, much less its gargantuan Star Fortress battle stations. The solution: "EPHEMERIS" droids, advanced multi-tasking machines capable of running every vital system in an operational Star Fortress--and also provide defensive countermeasures should the organic command staff become incapacitated.

Though often mistaken for fully-functional artificial intelligences, EPHEMERIS droids are incapable of independence. These hybrid machines merely combine all the best features of Class 1 mathematics droids, Class 3 administration droids, and Class 4 assassin droids into a lethal and efficient package. Destroying an EPHEMERIS droid will not disable a Star Fortress, but the resulting system failures will greatly reduce the battle station's threat to the planet it orbits.

Category: Lore

XP Level: 60

FQN: cdx.​achievements.​flashpoint.​star_fortress.​ephemeris

EPHEMERIS Droids
LoreBoth604.0.0

Star Fortress

After Arcann's successful campaign through Republic and Imperial space, he deployed massive battle stations orbiting the planets he most wanted under his control. These Star Fortresses are powered by Sun Generators capable of venting their excess plasma onto the planet below. The threat of instant devastation holds the world populations hostage and serves as a warning to any who might attack the fortress.

Every enslaved world has its own tale of life under the oppressive shadow of a Star Fortress. Some blame the stations for spreading blight and disease through the environment; others have stories of friends incinerated from orbit for daring to speak their minds about Arcann or Zakuul. True or not, freedom will never be restored to the galaxy until Arcann's Star Fortresses are all destroyed.

Category: Lore

XP Level: 60

FQN: cdx.​achievements.​flashpoint.​star_fortress.​area_codex

Star Fortress
LoreBoth604.0.0

State of the Galaxy

With the sudden arrival of the Eternal Empire, the galaxy was turned upside down. The Eternal Fleet struck both the Sith Empire and the Republic at once, first targeting their shipyards, then cutting off supply lines. Within months, Dromund Kaas and Coruscant were blockaded. Without Darth Marr's leadership, the Dark Council scrambled to fight back against Arcann's forces and were ultimately defeated. While most council members were killed, others disappeared to unknown corners of the galaxy. When the dust settled, only Darth Acina remained, and she quickly named herself the new Sith Empress. Even facing this new threat, Supreme Chancellor Saresh couldn't let go of her grudge against the Empire. She tried to wage war against both enemies and failed, costing millions of Republic lives. Finally, the Senate overruled Saresh to discuss a peace treaty with Arcann. She is no longer officially the Supreme Chancellor, but continues to rule from the shadows. Both sides are forced to pay tribute to Zakuul and are technically under a cease-fire, but that doesn't stop them from quietly trying to eliminate one another. As long as tributes are paid on time, Arcann allows the fighting to continue.

Category: Lore

XP Level: 1

FQN: cdx.​lore.​kotfe.​state_of_the_galaxy

State of the Galaxy
LoreBoth14.0.0

The Eternal Fleet

The Eternal Fleet is an ancient and unstoppable armada operated by sentient droids and controlled by the Eternal Throne. Centuries ago, the fleet nearly wiped out all of Wild Space. It took a colossal alien warship, the Gravestone, to deactivate the Eternal Fleet, and even it was subsequently lost in the final battle. Valkorion had heard rumors of the fleet before his arrival on Zakuul; it was the main reason he chose the planet to house his new empire. Once he gained control over Zakuul, he began his search for the fleet in earnest, using the Scions' Force visions to eventually find the dormant ships. He built the Eternal Throne to reactivate and command the lost fleet. While primarily used in military operations, the fleet is also key in collecting tributes and resources from conquered planets and protecting trade routes in Wild Space.

Category: Lore

XP Level: 1

FQN: cdx.​lore.​kotfe.​eternal_fleet

The Eternal Fleet
LoreBoth14.0.0

The Exarchs of Zakuul

Alliance spy T7-O1 obtained classified datafiles in the Spire on Zakuul that revealed the existence of an experimental program code-named "Project Exarch." The goal of this initiative is to enhance the best and most loyal Knights of Zakuul with biological and cybernetic upgrades, creating paragons of the Eternal Empire's sociopolitical ideals--and deadly enforcers of Emperor Arcann's might.

Knights who survive the intensely painful conversion process are given the title Exarch and assigned to command a Star Fortress orbiting one of Zakuul's many conquered worlds. Exarchs are not just military commanders and super-soldiers; they are the unquestioned rulers of planets under their watch and answer only to Arcann himself. In addition to governing conquered worlds, Exarchs are quasi-religious leaders who inspire their subordinates with iconography related to the Old Gods of Zakuul's ancient history.

Category: Lore

XP Level: 60

FQN: cdx.​achievements.​flashpoint.​star_fortress.​exarchs

The Exarchs of Zakuul
LoreBoth604.0.0

The Gravestone's Creators

Little is known of the mysterious alien species that designed and built the legendary warship now known solely by its ominous nickname, "the Gravestone." Records from the dark age of Wild Space history in which the vessel rose to prominence have been lost. Only fragments of centuries-old data remain, describing a vast armada that spread across the sectors to conquer every inhabited world--including Zakuul.

If not for the abrupt appearance of the Gravestone and its destructive Omnicannon, Zakuul might still be enslaved by the conquerors. Though no one knows their species, much less their names, the Gravestone's valiant crew-members fought a desperate battle that left the enemy fleet shattered. The few survivors fled into the darkness beyond the galactic rim, never to threaten Wild Space again.

No one knows what happened to the Gravestone's crew, or exactly how the warship wound up buried in the Endless Swamp of Zakuul. Like the war that spawned the legend, truth remains elusive. Perhaps it always will be....

Category: Lore

XP Level: 1

FQN: cdx.​lore.​kotfe.​gravestone_creators

The Gravestone's Creators
LoreBoth14.0.0

The Old Ways of Zakuul

Before Valkorion's rise to power, Zakuul was a backwater planet in Wild Space with almost no contact with the rest of the galaxy. Forced to settle in bogs and swamps, early Zakuulans were a superstitious, nihilistic people who worshipped a pantheon of ruthless gods. These deities expressed their power through the pain and suffering of their followers. The pantheon's father was Izax, the god of death and the Ultimate Devourer. The ancient Zakuulans believed their fate was tied to the will of the gods and belonged to Izax. Those who challenged this view were considered demons. While most Demons were outcasts and expelled from society, a prophecy emerged claiming that one would climb beyond Izax's reach--an immortal god of gods who would topple the pantheon and usher in a new age for Zakuul. Claiming to be the Demon Savior of prophecy, Valkorion began his campaign against the Old Ways.

Category: Lore

Planet: 16141110623579443940

XP Level: 1

FQN: cdx.​lore.​kotfe.​zakuul_religion

The Old Ways of Zakuul
LoreZakuulBoth14.0.0

Arcann

Son of Emperor Valkorion, Arcann dreamed of a grander, more exciting future than the privileged life his father gave him. With his older twin brother, Thexan, he joined the Zakuul Knights at a young age, eager to prove himself. In an attempt to gain their father's respect, the brothers proposed a plan to test the strength of the border worlds between Zakuul and the holdings of the Republic and Sith Empire. Valkorion sanctioned the assault, but allowed only Thexan to lead the Eternal Fleet. Defying his father's orders to remain on Zakuul, Arcann joined his brother at the front. Together, they were victorious, but Arcann suffered a serious injury in battle. Valkorion's indifference to their accomplishments pushed him over the edge--he attacked his father, only to be stopped by Thexan. Despite his deep love for his brother, Arcann turned on him and murdered him. Then he set his sights on the Eternal Throne itself....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​arcann

Arcann
Persons of NoteBoth14.0.0

Koth's Crew

Military deserters from the Eternal Empire like Koth Vortena don't get far without reliable people watching their backs. If not for the aid of his diverse crewmates, Koth likely wouldn't have survived to become the rebel leader he is today--much less one allied with Lana Beniko and the legendary Outlander.

Among Koth's trusted band of roughnecks are his second-in-command Len Parvek, who was a valued subordinate officer serving Koth in Zakuul's army. Len saw many fellow soldiers die in Arcann's unprovoked aggression against the Core Worlds, and was eager to join Koth in rising up against the tyrant. Along the way, Koth and Len found allies like Ralo, a former Republic corporal who was aboard Darth Marr's flagship when it was destroyed, and Tora, a genius engineer whose surly personality has earned her enemies from one end of the galaxy to the other.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​koths_crew

Koth's Crew
Persons of NoteBoth14.0.0

The Bounty Hunter

Armored from head to toe and equipped with an arsenal of deadly gadgets, <<1>> has earned a reputation as the best bounty hunter in the business. Rising to prominence after becoming champion of the Mandalorian Great Hunt, <<1>> has taken on bounties against brutal criminals, veteran Republic officers and even Jedi Masters. Now, working alongside forces from both the Sith Empire and the Republic, <<1>> begins the hunt for the deadliest bounty in the galaxy....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​bounty_hunter

The Bounty Hunter
Persons of NoteBoth14.0.0

The Imperial Agent

<<1>>, code name Cipher Nine, is a highly trained covert operative of Imperial Intelligence and an expert infiltrator, spy and assassin. Initially tasked with hunting terrorists in the Sith Empire, <<1>> eventually unraveled a massive conspiracy that had infiltrated both Empire and Republic. Now Cipher Nine's skills will be put to their ultimate test, joining a tentative alliance in their mission against a seemingly invincible foe....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​agent

The Imperial Agent
Persons of NoteBoth14.0.0

The Jedi Consular

A true Force prodigy, Jedi Master <<1>> has stood as a beacon of hope in the war against the Sith Empire, earning the title BARSEN'THOR: Warden of the Jedi Order. Uniting the Republic's most contentious worlds, <<1>> exposed and defeated deadly Sith infiltrators hidden deep within the ranks of both the Jedi and the military. But now a new enemy threatens to destroy both Republic and Empire, forcing <<1>> into an even more dangerous alliance in the desperate hope of saving the galaxy....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​consular

The Jedi Consular
Persons of NoteBoth14.0.0

The Jedi Knight

<<1>> has become the Jedi Order's Battlemaster after saving the Republic from many nefarious plots by the evil Sith Emperor. On countless planets, this champion of the Force is all that stands between helpless innocents and the enemy's conquest. But a terrible new threat has emerged at the galaxy's farthest edge, forcing an unlikely alliance between <<1>> and old foes....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​jedi_knight

The Jedi Knight
Persons of NoteBoth14.0.0

The Republic Trooper

Sole survivor of brutal treason, highly trained soldier <<1>> rose to take command of the Republic's most elite Special Forces unit: Havoc Squad. When war with the Sith Empire broke out in earnest, <<1>> conducted critical operations to break the enemy advance, culminating in the defeat of the Empire's greatest general. But changing circumstances have led Havoc Squad's commander to join with former adversaries to defeat a new enemy that threatens to destroy them all....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​trooper

The Republic Trooper
Persons of NoteBoth14.0.0

The Sith Inquisitor

Once a slave, <<1>> overcame the brutal trials of Korriban, the schemes of rival Sith Lords and deadly Republic opponents to become a force few in the galaxy dared to challenge. Now a member of the Dark Council, the Sith Empire's ruling body, <<1>> is master of a vast domain, with apprentices and soldiers ready to fight and die at their master's bidding. But with a new enemy threatening to destroy both Empire and Republic, new alliances must be struck, and <<1>> must personally intercede to ensure total victory....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​inquisitor

The Sith Inquisitor
Persons of NoteBoth14.0.0

The Sith Warrior

Ranking from birth among the most elite in the Sith Empire, <<1>>'s deadly skills and command of the dark of the Force have become legendary. Lightsaber in hand, <<1>> has carved a path of destruction through Republic foes and scheming Sith adversaries alike, eventually becoming the favored enforcer of the Sith Emperor himself. But now the Emperor has betrayed the Empire, forcing <<1>> to join with unlikely allies to defeat a seemingly invincible foe....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​warrior

The Sith Warrior
Persons of NoteBoth14.0.0

The Smuggler

Notorious starship captain <<1>> has earned fortune and glory across the galaxy as a treasure hunter and Republic privateer. Pursued by the Sith Empire as a wanted criminal, <<1>> always stays one hyperspace jump ahead of the enemy's warships. But as a new foe threatens Republic and Imperial worlds alike, the time has come for these old rivals to join forces....

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​smuggler

The Smuggler
Persons of NoteBoth14.0.0

Valkorion

Valkorion is an ancient Sith entity with the power to possess and control the bodies of others, using them as puppets to enforce his will on the galaxy. The Immortal Emperor is his latest mask and Zakuul his greatest, most ambitious endeavor: an idealistic playground where he can shed his past and experience a new life unburdened by archaic Sith teachings. A manipulative survivor, Valkorion pinpoints the weaknesses of both friends and enemies alike, twisting them to serve his purpose. He believes the entire galaxy is his to shape and will stop at nothing to reach his goals.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​valkorion

Valkorion
Persons of NoteBoth14.0.0

Vaylin

From the moment his daughter, Vaylin, was born, Valkorion felt her strong connection to the Force. As she grew up, the Immortal Emperor noticed similarities between them, which both pleased and frightened him, and he decided to keep a tight leash on his favorite child. Her father's control curbed her tendencies toward violence and anarchy, but beneath her upbeat and lighthearted exterior lurked a restless hunter, hungry and ambitious. When most of the Emperor's power was locked away on Yavin 4, he was no longer able to hide Vaylin's strength from her, and she finally got a taste of her full capabilities. Instead of striking back, however, she decided to bide her time, like a predator studying her prey. She formed a close bond with her brother Arcann as they both detest the idea of destiny. However, Vaylin isn't one to stay in the shadows forever.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​kotfe.​vaylin

Vaylin
Persons of NoteBoth14.0.0

The Gravestone

Centuries before Valkorion's arrival on Zakuul, the Eternal Fleet was in the process of systematically decimating all life in Wild Space. Legend speaks of a single massive, alien warship that could counter the Fleet's might: the Gravestone. Outfitted with specialized weapons designed to take out multiple targets at once, the Gravestone could destroy entire sections of the Fleet--including capital ships--with a single shot. After the final battle, the Eternal Fleet was deactivated and the Gravestone believed to be lost. Zakuulan archeologists have scoured Wild Space for a trace of the old warship, but so far have been unsuccessful.

Category: Ships

XP Level: 1

FQN: cdx.​ships.​kotfe.​gravestone

The Gravestone
ShipsBoth14.0.0

Odessen

Odessen is a remote, unsettled planet in Wild Space with a strong connection to the Force. Realizing that Asylum couldn't support a permanent base of operations for the Alliance, Lana Beniko began searching for a more appropriate location. Odessen pulled at her through the Force. Unlike with Tython, Korriban or Yavin 4, Odessen's affinity with the Force is balanced, making it the perfect spot for a coalition of Sith and Jedi. Covered in lush wilderness and mountains, the planet is a hidden oasis with a mild climate and a variety of wildlife.

Category: Planets

XP Level: 1

FQN: cdx.​planets.​kotfe.​odessen

Odessen
PlanetsBoth14.0.0

Zakuul

Home to the Eternal Throne and defended by the Eternal Fleet, Zakuul has become the new superpower in the galaxy. An old civilization reshaped by Emperor Valkorion, Zakuul is technologically advanced, relying mainly on droid labor, with seemingly unlimited resources. All roads lead to the Spire, a sprawling metropolis built on the Endless Swamp. Valkorion's "golden city" symbolizes his victory over the Old Ways of Zakuul. A vertical labyrinth, the Spire is filled with countless neighborhoods, each with its own unique personality. The populace is primarily human, but as the Eternal Empire continues to grow, more aliens are welcomed into the fold.

Category: Planets

XP Level: 1

FQN: cdx.​planets.​kotfe.​zakuul

Zakuul
PlanetsBoth14.0.0

Skytrooper

You received this title from a Alliance Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​skytrooper

Skytrooper
Achievement: TitlesBoth14.0.0

The Carbonite Survivor

You received this title from a Alliance Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​the_carbonite_survivor

The Carbonite Survivor
Achievement: TitlesBoth14.0.0

The Fallen

You received this title from a Alliance Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​the_fallen

The Fallen
Achievement: TitlesBoth14.0.0

The Outlander

You received this title from a Alliance Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​the_outlander

The Outlander
Achievement: TitlesBoth14.0.0

The Resurrected

You received this title from a Alliance Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​the_resurrected

The Resurrected
Achievement: TitlesBoth14.0.0