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Interpreter's Retreat

"While those granted prophetic visions--the Mystics--are revered, it is the Interpreters, and their opinions, which allow these visions to guide all Voss society. The Interpreter's Retreat honors these important individuals by designating a protected and sacred place for their work. While most of the Retreat is forbidden to outsiders, visitors with special permission may enjoy limited access under the close supervision of a Voss guide.

Guests may spot a group of Interpreters around the Shrine of Understanding, where visions are carefully recorded and categorized before they are assigned to Interpreters. Visions of great importance or complexity are given to more than one Interpreter to ensure accurate final readings.

After receiving an assignment, Interpreters perform a ritual of preparation at the Altar of Clarity before withdrawing to the Shrine of Judgment, where the visions are carefully studied and examined. The details of this process are a subject of speculation, even among the general Voss population, due to generations of tradition and enforced mystery. As a result, Interpreters occupy a space that is essential, yet separate, from their community."

--From "Visions and Verities: A Collection of Essays on Myth, Symbolism, and Ritual within Voss Society," by Dr. Eksa Fa'kar

Category: Locations

XP Level: 1

FQN: cdx.​locations.​voss.​interpreters_retreat

Interpreter's Retreat
LocationsBoth17.3.0

Shrine of Silence

"Because the Voss accept the secretive nature of the Interpreters without question, the rituals and procedures conducted inside the Shrine of Silence are rarely--if ever--discussed. Even the most knowledgeable academics who study Voss society do not know for sure what occurs there.

The general consensus, however, is that the Shrine is the location of a peculiar ceremony that marks the end of a Voss's training as an Interpreter. It is said that before an Interpreter can officially accept the role, they are required to stay in the Shrine of Silence for one week. During this time, they must light multiple sacred pyres, illuminating every corner of the temple, so that no transgressions can be hidden. The Voss may not eat, sleep, or speak; instead, they must silently consider every instance where they wrongfully judged another.

Many Interpreters have said that their time in the Shrine of Silence was a blessing. Others, including those who did not pass this last trial, claim that the practice was torture. Left alone, with nothing but deafening silence and glaring light, their thoughts turned sinister and malevolent."

--From "Visions and Verities: A Collection of Essays on Myth, Symbolism, and Ritual within Voss Society," by Dr. Eksa Fa'kar

Category: Locations

XP Level: 1

FQN: cdx.​locations.​flashpoint.​shrine_of_silence.​shrine_of_silence

Shrine of Silence
LocationsBoth17.3.0

Shrine Restoration Initiative

Outspoken Voss administrator Alben-Bal proposed a plan to rebuild the many shrines that had been damaged by the Eternal Empire's invading forces. The program he imagined, which required an equal partnership with the Gormak, was initially rejected by Voss leadership. At great personal risk, Alben-Bal hand-delivered the proposal to the Gormak leader, Kijak, whose people also suffered heavily during the Eternal Empire's assault. Kijak respected the courage shown by the Voss and was ultimately convinced to set traditional animosity aside in favor of cooperation.

The Shrine Restoration Initiative's founding agreement was contingent upon the Gormak determining the priority of the shrines that would be rebuilt, which allowed them to set their displaced people to work alongside Voss architects and engineers. This key condition was instrumental in bringing a large portion of Gormak into the agreement, not only increasing necessary resources and expertise, but joining a large population of Voss and Gormak and aiming them towards a common goal.

While the group's primary focus is on rebuilding shrines, the Shrine Restoration Initiative has also paved the way for additional public works projects, including expansion of power and water grids, converting temporary housing into permanent dwellings, and compiling a joint archive that preserves damaged records and important historical documents.

Category: Organizations

XP Level: 1

FQN: cdx.​organizations.​voss.​shrine_restoration_initiative

Shrine Restoration Initiative
OrganizationsBoth17.3.0

Designs of Nul

"As I began delving into the mysteries of Darth Nul's existence, I assumed it would only be a matter of time before we uncovered the entirety of who she was. After all, humility and modesty were hardly in fashion for the ancient Sith--I have learned about so many of them simply by studying the grand monuments they erected in honor of their own achievements. But piecing together Darth Nul's story has been a refreshing challenge. She has no ornate tomb, there are no statues or grand murals that depict her deeds. She was a scientist, and her story will be told through the designs of her inventions.

For instance, her fortress on Elom yielded a veritable treasure trove of information. We've yet to extract anything useful from the machine in the heart of the temple, but examining the surrounding area has been quite illuminating. Extensive study of the "Regnant" device--as well as the traps and hazards that Darth Nul built to protect her holdings elsewhere--has turned up unexpected, intriguing similarities to other mechanisms: the Ravager and the Phobis devices.

I will not conclusively say whether Darth Nul had a hand in the creation of these machines, but given her proclivity for manipulating the minds of others (see: the Children of the Emperor), it is not outside the realm of possibility. Armed with this knowledge, if we trace Darth Malgus's footsteps following his disappearance at the Battle of Corellia, we could potentially locate where he may have stumbled upon any other record of Darth Nul."

--From the research notes of Talos Drellik

Category: Lore

XP Level: 1

FQN: cdx.​lore.​lots.​old_wounds.​nuls_designs

Designs of Nul
LoreBoth17.3.0

Gormak Society

"Once dismissed as a primitive society locked in a generational conflict with the Voss, careful study of the Gormak has revealed a complex--if insular--people, based in part on the Gormak view of the physical world: 'What you create is part of you.'

Not just master craftspeople with a healthy respect for artistry, the Gormak consider each tool and the product of their efforts extensions of their physical body. This central tenet connects each Gormak household with their neighbors. Each member of a tribe becomes a part of a larger unified body, creating nearly unbreakable bonds.

This worldview helps explain the Gormak's affinity for using alien technology and adapting it to their needs. Rumors abound that the Gormak possess a novel ability with the Force, much like the Voss, but no proof has ever been found to support these theories. The truth is that the Gormak plainly reject the Force.

It doesn't escape academic awareness, however, that the Voss and the Gormak seem to be two pieces ready to complete one grand puzzle."

--From "Hand and Hammer: Insight into the Closed World of Gormak Beliefs," by Dr. Eksa Fa'kar

Category: Lore

XP Level: 1

FQN: cdx.​lore.​voss.​gormak_society

Gormak Society
LoreBoth17.3.0

Kirba, the Forgotten

"The subject continues to fight. He thinks this will earn him freedom, that he will break out of our control. He does not understand. We want him to fight.

The subject curses us for offering him the gift of the dark side. He calls it 'the nightmares.' It is amusing. The subject boasts of his strength, yet he is too frightened to take hold of the kinetic power that burns just beyond his fingertips. We confine him with the most vicious of our creations. He relies on his primitive weapons.

He will see. He does not know the doom he faces. If he refuses the Force again, he will be obliterated."

--From the notes of an ancient Sith alchemist, lost in the cavern under the Shrine of Silence

Category: Lore

XP Level: 1

FQN: cdx.​lore.​flashpoint.​shrine_of_silence.​ancient_gormak

Kirba, the Forgotten
LoreBoth17.3.0

The Curse

During their occupation of Voss, the ancient Sith conducted many experiments, including the exposure of creatures with strong connections to the dark side to a Force-enriched world. These test subjects were abandoned, however, when the people of ancient Voss exterminated the Sith who had conquered their homeworld. The cities and temples built by the Sith quickly fell into disrepair, until almost no sign was left of the invaders. But deep below the structure known as the Shrine of Silence, one of the Sith's forgotten experiments has continued to thrive.

Whatever beast "The Curse" was originally has been lost to memory. In the millennia since it was first brought to Voss, the Curse has evolved, growing in size, drawing on the essence of all it devours, gaining sentience and many unnatural abilities. It can corrupt and confuse, it shows horrific visions to any unsuspecting victim that stumbles into its lair. The Curse's prey will lash out violently against anything they see, and those who survive the gruesome hallucinations become subservient to the monster. Even the spirits of Voss are not immune to the Curse's commands: it can tear openings in the barrier of Voss's spirit world, summon its inhabitants, and compel them to obey.

Category: Lore

XP Level: 1

FQN: cdx.​lore.​flashpoint.​shrine_of_silence.​the_curse

The Curse
LoreBoth17.3.0

Darth Nul

Until Darth Malgus showed an interest in Darth Nul, the few surviving details about the prolific inventor's past were scattered across the galaxy, forgotten. What little is known has been painstakingly pieced together through great risk and diligent research.

Centuries before the Great Galactic War, Nul was a Jedi named "Raniah." Although she attained the rank of Master, many other Jedi were uneasy about Raniah's beliefs, including her assertion that anyone who could feel the Force deserved to be trained in its use.

When several Jedi Knights, Padawans, and even a member of the Jedi Council began to praise Raniah--who used mental connections to locate Force sensitives--the Jedi leaders' unease turned to suspicion. Rather than let such dangerous ideas continue to take root within their order, the majority of the Jedi Council voted to expel Raniah and her supporters.

But someone else found Raniah's ability to forge mental bonds useful. Not long after her exile, Raniah mistakenly made contact with the Sith Emperor's mind through the Force. Unable to withstand the Emperor's formidable power, Raniah and her followers were pursued, captured, and enslaved.

Under the Emperor's control, Raniah's followers became various players in the Emperor's arsenal. Raniah herself had little choice but to use her talents and experiments at the whim of the Emperor, who would annihilate her if she refused. Instead of lamenting her fate, she intensified her focus on the pursuit of knowledge, now bolstered by the resources and the enthusiasm for her ideas offered by the Sith Empire.

As a Sith, Darth Nul--as Raniah later came to be known--was responsible for some of the most treacherous mind-control techniques used to subjugate and punish enemies of the Sith, until she herself earned her master's displeasure. The Emperor destroyed Nul and eradicated all records of her existence, leaving many of the questions about her story unanswered.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​exp.​04.​old_wounds.​darth_nul

Darth Nul
Persons of NoteBoth17.3.0

Kaya Natari

While training at the Institute of Cultural Studies on Onderon (ICSO), Kaya Natari was nominated for the prestigious Aryss Medal of Outstanding Scholarly Contribution for her study of the ancient Beast Riders' offensives against the city of Iziz.

She was rejected from further consideration, however, when the judgment committee discovered she had used unapproved and intrusive field methods for data collection. Despite this setback, Natari graduated with distinction and began postdoctoral work on Ziost. She became embroiled in further scandal when samples from her project were found among items in a black market auction on Hutta.

Shifting from research to consulting, Natari has risen to prominence as an expert on historical and archaeological ventures for private interests seeking a proven authority--without the cumbersome ethics. Her work has included negotiating on behalf of corporate interests with local indigenous cultures for resource rights; conducting exploratory surveys and appraisals of artifacts found during construction; investigating and assessing potential historical sites; and acting as an expert witness in legal matters.

In recent years, Natari has accepted contracts with the Corellian Engineering Corporation, Drakon Industries, and Czerka Interstellar. Rumors that she is currently writing exploratory reports for conglomerates with ties to the Hutt Cartel are unconfirmed.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​voss.​kaya_natari

Kaya Natari
Persons of NoteBoth17.3.0

Kodom

As a seasoned warrior who left the battlefield in favor of politics, Kodom has seen every side of the Gormak-Voss conflict. His outspoken views on ending the generational bloodshed between his people and the Voss have made him a divisive figure within Gormak society.

A Voss bombardment of his village took much of Kodom's family and pushed him to the front lines, but despite this, he is famous for saying to both Gormak and Voss detractors: "I have not suffered any more or any less than you, but I see those I have lost not as a source of revenge, but as a reminder of why the future must be one of peace."

Kodom's selection as a representative of the Shrine Restoration Initiative incurred the wrath of hard-liners who insisted that, by even considering the position, he was capitulating to his "Voss masters" and betraying his people. Despite these challenges, Kodom's reputation as a firm, fair, and articulate voice of the Gormak people--as well as his practical and reasoned leadership--has succeeded in quieting the louder voices of his opposition.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​voss.​kodom

Kodom
Persons of NoteBoth17.3.0

Maton-Ja

With a long and storied career as a guide and healer for Voss on their pilgrimage, the Mystic Maton-Ja was considered a natural choice to help manage the Shrine Restoration Initiative. The Voss's truce with the Gormak required not only measured understanding and compassion, but unwavering commitment to a future of cooperation between the traditional enemies. Maton-Ja's determination to move forward and create positive change became a critical advantage for maintaining the tenuous alliance during the planning phase of the Initiative.

Despite Maton-Ja's convictions, years of helping those affected by the ongoing violence between the two peoples engineered a deep resentment toward the Gormak. Although he once struggled to overcome such animosity, his opinion of the Gormak has softened considerably since joining the Shrine Restoration Initiative. He credits his change of heart to the tireless energy and relentless focus on the practical tasks needed to rebuild the soul of the planet, demonstrated by the Gormak representative, Kodom.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​voss.​maton_ja

Maton-Ja
Persons of NoteBoth17.3.0

Tem-Su and Rada-Ki

"Tem-Su, my dear friend. I fear that my teachings have had a poor influence on you. Your insistence warms my heart, and under different circumstances, I would welcome your help--but you must recognize and accept your limits. The Shrine of Silence has claimed many Commandos, all of whom were skilled fighters... I do not want to imagine what an untested Mystic would face. Even I am uneasy at the task ahead, but we have delayed the Shrine's restoration for too long.

You have far to go before you can assist in surveying the damage to the Shrine, and when the Initiative approves my proposal, they will agree with me. And before you take advantage of the delay in their response, you will not convince them otherwise. I have ensured it.

Fear not. You will find favor with Jiri-Su some other way. When my work is done, I will help you find it."

--From a private message sent by the Mystic Rada-Ki to the Mystic Tem-Su

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​flashpoint.​shrine_of_silence.​mystic_duo

Tem-Su and Rada-Ki
Persons of NoteBoth17.3.0

Interpreter's Retreat

While the prophetic Voss known as the Mystics are revered, it is the Interpreters that allow their visions to guide all Voss society. The Interpreter's Retreat honors these important individuals by designating a protected and sacred place for their work.

While the people of Voss experience the area as a place of rest and rejuvenation, most of the Retreat is forbidden to outsiders. Visitors with special permission may enjoy limited access.

Category: Planets

XP Level: 1

FQN: cdx.​planets.​interpreters_retreat

Interpreter's Retreat
PlanetsBoth17.3.0

Legendary Items

Legendary Item Packages are another way for you to improve your character, giving you special abilities and effects. Legendary items are all found in the form of Implants that you can equip on your character and can be identified by their name - "X Package". Activating a Legendary Item is easy! Simply equip the Legendary Item Package to one of your Implant slots - doing so unlocks special benefits granted by the item!

You can equip up to two Legendary Items to your character at once, so feel free to mix and match to your liking and try out interesting combinations.

You can find out more about Legendary Items by talking to Lonndar on the fleet.

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​items.​legendaries

Legendary Items
Game RulesBoth17.3.0