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  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. flavor
  8. republic_sergeant_bms
Portrait

Sergeant

Level 32 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[empty]
skincolor
(one of 2)
 skincolor_human_non_h06_p
     skincolor_human_non_h24_p
      haircolor
      (one of 4)
       haircolor_human_non_h06_p
         haircolor_human_non_h04_p
           haircolor_human_non_h10_p
             haircolor_human_non_h02_p
              eyecolor
              (one of 4)
               eyecolor_human_non_h03_s
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h01_s
                     eyecolor_human_non_h05_s
                      complexion
                      (one of 3)
                      comp_human_non_c15_m
                        comp_human_non_c05_m
                          comp_human_non_c18_m
                            facepaint
                            (one of 4)
                            tattoo_human_non_tr03_u
                              [empty]
                              [empty]
                              [empty]
                              age
                              (one of 3)
                              scar_human_non_c13_u
                                scar_human_non_c08_u
                                  [empty]
                                  Body details
                                  SlotDetails
                                  chestchest_tight_bms_archetype
                                  • + chest_tight_bms_med_tr_a01_collar
                                  • + chest_tight_bms_med_tr_a01_pocket
                                  • Material: chest_tight_med_ge_a01repsoldier02_m
                                  bracerbracer_short_bms_archetype
                                  • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                                  handhand_gauntlet_bms_archetype
                                  • + hand_gauntlet_bms_med_tr_a01_front
                                  • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                                  waistwaist_belt_bms_archetype
                                  • + waist_belt_bms_med_tr_a01_front
                                  • Material: waist_belt_med_ge_a01repsoldier02_u
                                  legleg_pant_bms_archetype
                                  • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                                  bootboot_tall_bms_archetype
                                  • + boot_tall_bms_med_tr_a01_shin
                                  • Material: boot_tall_med_ge_a01repsoldier02_u
                                  All NPCs with this appearance (2)