1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. flavor
  8. republic_ensign_f_v02
Portrait

Ensign

Level 30 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a05
  • Material: head_human_caucasian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_spikes
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h16_p
      haircolor
      (one of 3)
       haircolor_human_non_h11_p
         haircolor_human_non_h02_p
           haircolor_human_non_h10_p
            eyecolor
            (one of 3)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h01_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 2)
                  comp_human_non_eyebrow02_f
                    comp_human_non_eyebrow01_f
                      facepaintmakeup_human_non_c03_f
                        Body details
                        SlotDetails
                        chestchest_baggy_bfn_archetype
                        • + chest_baggy_bfn_med_ge_a02_collar
                        • + chest_baggy_bfn_med_ge_a02_shld
                        • Material: chest_baggy_med_ge_a02repofficer01_f
                        bracerbracer_short_bfn_archetype
                        • Material: bracer_short_med_ge_a02repofficer01_u_v02
                        handhand_glove_bfn_archetype
                        • Material: hand_glove_med_ge_a02repofficer01_u
                        waistwaist_belt_bfn_archetype
                        • + waist_belt_bfn_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer01_u
                        legleg_pant_bfn_archetype
                        • Material: leg_pant_med_ge_a02repofficer01_f_v02
                        bootboot_tall_bfn_archetype
                        • Material: boot_tall_med_ge_a02repofficer01_u