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Portrait

Krel Thak <Weequay Commander>

Level 50 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[trigger_60_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m1, 2, 3, 4, 5300100%

[trigger_40_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_40_health

[trigger_40_health]
50m 0sinstant100 m1, 2, 3, 4, 5300100%

[trigger_20_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_20_health

[trigger_20_health]
50m 0sinstant100 m1, 2, 3, 4, 5300100%

[trigger_80_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_80_health

[trigger_80_health]
50m 0sinstant100 m1, 2, 3, 4, 5300100%

Dirty Kick

.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​dirty_kick

Dirty Kick
30sinstant4 m1, 3, 5100100%

Flurry of Bolts

Fires a flurry of bolts shots from your blaster, dealing <<1>> weapon damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​flurry_of_bolts_optimize

Flurry of Bolts
6sinstant30 m1, 3, 5100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​normal.​flurry

Ranged Attack
noneinstant30 m1, 2, 3, 4, 5100100%

Thermal Grenade

Throw a thermal grenade that inflicts <<1>> kinetic damage to up to 3 targets within 8 meters of the primary target.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​thermal_grenade

Thermal Grenade
15sinstant13-30 m1, 3, 5100100%

proximity_probe

Summons a probe that prevents melee attackers from advancing too closely. Enemies that draw near are knocked back with a powerful concussive charge.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​proximity_probe

proximity_probe
30sinstantany2, 4150100%

Defense Screen Projector

Take cover behind a defense screen projector, increasing ranged defense, tech resistance, and Force resistance by 100%.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​portable_cover

Defense Screen Projector
30s1.5s castany2, 4125100%

Charged Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​charged_burst

Charged Burst
6s1.5s cast30 m2, 4100100%

Interaction

Char ref: chr.krel_thak

Loot information

Loot package: 1519055067425086355, 15166529875228656437

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_heavy_bh_a06_back
  • + chest_armor01_bms_heavy_bh_a06_shld
  • + chest_armor01_bms_heavy_bh_a06_collar
  • Material: chest_armor01_heavy_bh_a06c03_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a06c03_u_v01
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_light_ss_a04_forearm
  • Material: hand_gauntlet_light_ss_a04c03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_a06_back
  • + waist_belt_bms_heavy_bh_a06_front
  • Material: waist_belt_heavy_bh_a06c03_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_bh_a06c03_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_bh_a06_shin
  • Material: boot_tall_heavy_bh_a06c03_u
All NPCs with this appearance (2)