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  5. humanoid
  6. nemro_bartender_f
Portrait

Bartender

Level 2 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a04
  • + hair_human_bfa_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c01_f
            Body details
            SlotDetails
            chest
            (one of 3)
            chest_baggy_bfa_archetype
            • Material: chest_baggy_light_ge_a32settler01_f
            chest_baggy_bfa_archetype
            • + chest_baggy_bfa_light_ge_a32_straps
            • Material: chest_baggy_light_ge_a32settler01_f
            chest_baggy_bfa_archetype
            • + chest_baggy_bfa_light_ge_a32_straps
            • + chest_baggy_bfa_light_ge_a32_shld
            • + chest_baggy_bfa_light_ge_a32_loin
            • Material: chest_baggy_light_ge_a32settler01_f
            bracerbracer_short_bfa_archetype
            • Material: bracer_short_light_ge_a32settler01_u_v01
            hand
            (one of 2)
            hand_naked_bfa_archetype
            • Material: hand_naked_caucasian_young_a01c01_bfa
            • Skin slot 0: hand_naked_caucasian_young_a01c01_bfa
            • Skin color is hued into slot: 0
            hand_glove_bfa_archetype
            • + hand_glove_bfa_light_ge_a32_cuff
            • Material: hand_glove_light_ge_a32settler01_u
            waist
            (one of 2)
            waist_belt_bfa_archetype
            • + waist_belt_bfa_light_ge_a32_back
            • Material: waist_belt_light_ge_a32settler01_u
            waist_belt_bfa_archetype
            • + waist_belt_bfa_light_ge_a32_back
            • + waist_belt_bfa_light_ge_a32_front
            • Material: waist_belt_light_ge_a32settler01_u
            legleg_pant_bfa_archetype
            • Material: leg_pant_light_ge_a32settler01_f_v02
            bootboot_tall_bfa_archetype
            • Material: boot_tall_light_ge_a32settler01_u