1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. vendor
  8. vendor_pvp_weapons
Portrait

Captain Tracer <PvP Weapons>

Level 30-32 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.pvp.weapons.basic_rep
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber01_side
  • + facehair_human_bms_caucasian_sm_cyber01_top
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_caucasian_h12_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow07_m
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • + chest_baggy_bms_med_ge_a02_strap
          • + chest_baggy_bms_med_ge_a02_collar
          • Material: chest_baggy_med_ge_a02repofficer04_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a02repofficer04_u_v02
          handhand_naked_bms_archetype
          • Material: hand_naked_caucasian_young_a01c01_bms
          • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
          • Skin color is hued into slot: 0
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a02_front
          • Material: waist_belt_med_ge_a02repofficer04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a02repofficer04_m_v02
          bootboot_tall_bms_archetype
          • Material: boot_tall_med_ge_a02repofficer04_u