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Portrait

Fa'athra Mercenary

Level 7-8 | Standard | Melee Specialist


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m210100%

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​overload_saber

Overload Saber
12sinstantany200100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m150100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m120100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m90100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m80100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m70100%

Surge

Strikes all nearby targets with the lightsaber, throwing them away from the caster and stunning them briefly.

FQN: abl.​npc.​ability.​saber.​surge_no_knockdown

Surge
60sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Advozse

The Coruscanti expression "cheerful as an Advozse" refers to the well-known pessimism of this horned sentient species. Advozsec come from the geologically unstable Mid Rim world of Riflor, which has suffered groundquakes and volcanic eruptions throughout its history. Advozsec, therefore, often witness their cities' destruction by natural disasters, and have become accustomed to expecting the worst.

Advozsec's distinctive black eyes allow them to cope with the high quantities of volcanic ash in Riflor's atmosphere, providing specialized tear ducts and excellent vision in low light. Riflor's ash also nourishes a surprisingly wide variety of plant life, allowing the strictly vegetarian Advozsec to enjoy a varied diet.

In the Republic, Advozsec are known as gifted starship engineers and reliable, if dour bureaucrats; to the Empire, their adaption to harsh environments--and cheap diet--make them appealing mercenaries and servants.

Category: Species

Planet: 16141154995358231178

XP Level: 1

FQN: cdx.​species.​advozsec

Advozse
Loot information

Loot package: 72581190226416900

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + 1143432 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h14_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c01_m
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_heavy_ge_a18_back
            • + chest_baggy_bmn_heavy_ge_a18_chest
            • Material: chest_baggy_heavy_ge_a18mercenary02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_ge_a18_front
            • + waist_belt_bmn_heavy_ge_a18_back
            • Material: waist_belt_heavy_ge_a18mercenary02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_ge_a18_shin
            • Material: boot_tall_heavy_ge_a18mercenary02_u
            All NPCs with this appearance (6)
            3D model
            Facial details
            SlotDetails
            headhead_advozsec_bmn_non_a01
            • Material: head_advozsec_bmn_non_a01_v01
            • Eye material: eye_advozsec_non_a01_c01
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a20_shld
            • + chest_tight_bmn_med_ge_a20_tunic
            • + chest_tight_bmn_med_ge_a20_hooddown
            • Material: chest_tight_med_ge_a20refugee01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a20refugee01_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a20_cuff
            • Material: hand_glove_med_ge_a20refugee01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a20_front
            • + waist_belt_bmn_med_ge_a20_back
            • Material: waist_belt_med_ge_a20refugee01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a20refugee01_v01_m
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a20_straps
            • Material: boot_tall_med_ge_a20refugee01_u
            All NPCs with this appearance (6)