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Portrait

Herald of Zildrog

Level 64-70 | Standard | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Bang

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​flash_bang

Flash Bang
60sinstant4 m100100%

Armor Melt

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​negative.​armor_melt

Armor Melt
15sinstant10 m100100%

Energy Shield

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​positive.​energy_shield

Energy Shield
3m 0sinstantany100100%

Spice Rush

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​positive.​spice_rush

Spice Rush
5m 0sinstantany100100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​ranged.​pistol.​scatter_gun

Pump Action
20s3s channel10 m100100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a05
  • Material: head_human_non_npc05_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_sidebun
  • Material: hair_human_non_a04_v01_f
facehair[no archetype]
  • + facehair_human_bfn_asian_sw_cyber04_bottom
  • + facehair_human_bfn_asian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h05_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_human_non_sitheyebrow06_01_f
          facepainttattoo_human_non_bh04_u
            agescar_human_theron_c01_u
              Body details
              SlotDetails
              chestchest_robe07_bfn_archetype
              • + chest_robe07_bfn_med_sw_a18_loin
              • + chest_robe07_bfn_med_sw_a18_chest
              • + chest_robe07_bfn_med_sw_a18_arm
              • + chest_robe07_bfn_med_sw_a18_hoodup
              • Material: chest_robe07_med_sw_a18c01_u
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_sw_a18c01_u
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_sw_a18_forearm
              • Material: hand_glove_med_sw_a18c01_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_sw_a18_front
              • Material: waist_belt_med_sw_a18c01_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_sw_a18c01_u
              bootboot_tall_bfn_archetype
              • Material: boot_tall_med_sw_a18c01_u
              All NPCs with this appearance (2)