1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. bounties
  6. shotgunner_bounty
Portrait

Novane <Crime Lord's Henchman>

Level 15-70 | Elite | Shotgunner


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[summon_shotgunner_bounty]

FQN: abl.​event.​bounty_hunting.​bounties.​summon_shotgunner_bounty

[summon_shotgunner_bounty]
2h 30m 0sinstantany999100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m900100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m800100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m700100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m600100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m600100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m600100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m600100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m600100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneinstant30 m600125%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m600100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m500100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m400100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.novane

Starts conversation: cnv.event.bounty_hunting.shared.bounties.shotgunner_bounty

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_nikto_bms_non_a02
  • Material: head_nikto_bms_non_a02_v01
  • Eye material: eye_human_non_a01_c01
Body details
SlotDetails
chestchest_jacket_bms_archetype
  • + chest_jacket_bms_med_sm_tier_a02_arm
  • + chest_jacket_bms_med_sm_tier_a02_backpack
  • Material: chest_jacket_med_sm_tier_a02c01_m
handhand_glove_bms_archetype
  • Material: hand_glove_med_sm_a03c03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a28a_sling
  • Material: waist_belt_med_ge_a28asandmtx01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_sm_tier_a02c01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_sm_tier_a03_shin
  • Material: boot_tall_med_sm_tier_a03c01_u