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  3. balmorra
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  7. red_nebray_colonel
Portrait

Resistance Colonel

Level 15-16 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 2267742138319561294

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a03
  • Material: head_human_bmf_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a03
  • + 1006531 – not found
  • + hair_human_bmf_non_a03_stripes
  • + hair_human_bmf_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmf_caucasian_a01_goatee
  • + facehair_human_bmf_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h33_p
     skincolor_human_non_h31_p
      haircolor
       haircolor_human_non_h01_p
        eyecolor
         eyecolor_human_non_h04_s
          complexioncomp_human_non_c27_m
            agescar_human_non_c05_u
              Body details
              SlotDetails
              chestchest_tight_bmf_archetype
              • + chest_tight_bmf_med_ge_a15_hoodup
              • Material: chest_tight_med_ge_a15mercenary02_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_med_ge_a15mercenary02_u_v02
              handhand_glove_bmf_archetype
              • + hand_glove_bmf_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary02_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_med_ge_a15_front
              • + waist_belt_bmf_med_ge_a15_back
              • + waist_belt_bmf_med_ge_a15_sling
              • Material: waist_belt_med_ge_a15mercenary02_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_med_ge_a15mercenary02_m_v02
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary02_u