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Portrait

Resistance Sharpshooter

Level 19-20 | Strong | Trueshot


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m250100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m200100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m170100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m150100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m120100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m50100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m30100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a11
  • + hair_human_bfs_non_a11_sides
  • + hair_human_bfs_non_a11_mohawk
  • Material: hair_human_non_a11_v01_f
facehair[no archetype]
  • + facehair_human_bfs_caucasian_sm_cyber04_top
  • + facehair_human_bfs_caucasian_sm_cyber04_bottom
  • + facehair_human_bfs_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c26_f
            Body details
            SlotDetails
            chestchest_tight_bfs_archetype
            • + chest_tight_bfs_med_ge_a15_chest
            • + chest_tight_bfs_med_ge_a15_hooddown
            • Material: chest_tight_med_ge_a15mercenary02_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_med_ge_a15mercenary02_u_v02
            handhand_glove_bfs_archetype
            • + hand_glove_bfs_med_ge_a15_forearm
            • Material: hand_glove_med_ge_a15mercenary02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_med_ge_a15_front
            • Material: waist_belt_med_ge_a15mercenary02_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_med_ge_a15mercenary02_f_v02
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_med_ge_a15_shin
            • Material: boot_tall_med_ge_a15mercenary02_u