1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. crime_bosses
  6. coruscant_crime_boss
Portrait

Samovan Bann <Crime Lord>

Level 15-70 | Champion | Black Sun Boss


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leap

FQN: abl.​event.​bounty_hunting.​crime_lords.​samovan_bann.​dual_sword_leap

Leap
9.5sinstant30 m998100%

Calling Reinforcements

FQN: abl.​event.​bounty_hunting.​crime_lords.​samovan_bann.​summon_adds

Calling Reinforcements
60sinstant30 m950100%

Grapple

FQN: abl.​event.​bounty_hunting.​crime_lords.​samovan_bann.​grapple_sword_uppercut

Grapple
16sinstant35 m800100%

Kick

FQN: abl.​event.​bounty_hunting.​crime_lords.​samovan_bann.​kick

Kick
11.5sinstant4 m600100%

Ravage

FQN: abl.​event.​bounty_hunting.​crime_lords.​samovan_bann.​ravage

Ravage
15s3s channel3 m400100%

Rupture

Thrusts into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture_tech

Rupture
15sinstant4 m400100%

Impale

Impales the target with your main-hand lightsaber for very high damage.

FQN: abl.​npc.​ability.​saber.​impale

Impale
30sinstant4 m300100%

Sword Throw

FQN: abl.​event.​bounty_hunting.​crime_lords.​samovan_bann.​sword_throw

Sword Throw
9sinstant3-35 m300100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany200100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.samovan_bann

Starts conversation: cnv.event.bounty_hunting.shared.crime_bosses.coruscant_crime_boss

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemonacle01_bms_archetype
  • Material: face_gemonacle01_mtx_ge_h01c05_u
hairhair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
facehair[no archetype]
  • Material: facehair_human_non_sp_cyber03_u
skincolor
 skincolor_human_african_h07_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h08_s
        complexioncomp_human_non_eyebrow02_m
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • + chest_baggy_bms_heavy_ge_a18_chest
          • + chest_baggy_bms_heavy_ge_a18_shld
          • + chest_baggy_bms_heavy_ge_a18_back
          • Material: chest_baggy_heavy_ge_a18mercenary07_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a18mercenary07_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_ge_a18_forearm
          • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
          waistwaist_belt_bms_archetype
          • Material: waist_belt_heavy_ge_a18mercenary07_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a44flametrooper01_u_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_a18_shin
          • Material: boot_tall_heavy_ge_a18mercenary07_u