1. Abilities
  2. agent
  3. cover_pulse

Cover Pulse

concussionmissiles

Cover Pulse

Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for <<1[%d/%d/%d]>> seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.agent.sniper.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Cover Pulse
2
concussionmissiles
Cover Pulse
3
immobilizedImmobilized (Tech) – Unable to move.
4
movementSlowedSlowed (Tech) – Movement speed reduced.
  • [0s] [not displayed]
    concussionmissilesEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . cover_pulse . cover_pulse_real
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    concussionmissilesEffect #2

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [5s]
    immobilizedImmobilized (Tech)
    Unable to move.

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Remove this effect
  • [5s]
    movementSlowedSlowed (Tech)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Remove this effect