1. Abilities
  2. agent
  3. shield_probe

Shield Probe

shieldprobe

Shield Probe

Summons a probe droid that projects a shield around you for up to <<1[%d/%d/%d]>> seconds, absorbing <<2>> damage. Does not break stealth.

Attributes

Conditions

Metadata

Used by

Used by
  • class.pc.spy
  • apc.tutorial.agent.sniper.virulence.7
  • apc.tutorial.agent.operative.lethality.7
  • apc.agent.base
  • apc.tutorial.agent.operative.concealment.7
  • apc.tutorial.agent.operative.medicine.7
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base
  • apc.tutorial.agent.sniper.marksmanship.7
  • apc.agent.sniper.base
  • apc.tutorial.agent.sniper.engineering.7
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shieldprobeShield Probe – Absorbs incoming damage.
2
advanced_shieldToxic Regulators – Damage reduction increased.
  • [10s]
    shieldprobeShield Probe
    Absorbs incoming damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.cast_instant
    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.tick
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - AmplifierSpec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 3.28
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.agent.skill.xp1.heal_proc, dependent on calling effect
    • Heal the TARGET for (5% of its HP), causing -1 threat
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER has the ability 16141012470969087230 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    advanced_shieldToxic Regulators
    Damage reduction increased.

    • On Apply

    Perform the following actions: