1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. final_platform
  7. atk_force_pull

Traction de Force

forcePull

Traction de Force

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Traction de Force
2
forcePull
Traction de Force
3
forcePull
Traction de Force
4
forcePull
Traction de Force
  • [hidden] [1s]
    forcePullEffect #1

  • [hidden] [0.6s]
    forcePullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.force_pull_cast
    • Immobilize but allow rotation
  • 2
    • When effect expires

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If CASTER is in combat
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​exarch_low_health
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If TARGET is not stealthed
        AND
        • If CASTER is in combat
        AND
        • If CASTER is positioned ≤ 35m to center of TARGET
        AND
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​exarch_low_health
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    forcePullEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.force_pull_target
    • Interrupt ability but do not prevent follow-up usage
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [hidden] [4.5s]
    forcePullEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect expires

    Perform the following actions:

    • Reset Threat
      - Amount Max = (float) 1
      - Amount Min = (float) 1