1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. trail_of_agony

Traînée d'agonie

nightmare

Traînée d'agonie

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
nightmareTraînée d'agonie – La cible laisse une traînée d'agonie dans son sillage. La cible ne peut pas être secourue.
2
nightmareBrûlure d'agonie – La cible se tient sur une colonne d'énergie de Force viciée. Elle subit d'importants dégâts progressifs et devient plus vulnérable aux dégâts.
3
50
nightmareAgonie – Brûlure infligée par l'énergie de Force viciée. Les dégâts subis augmentent de 5 % par cumul.
4
nightmare
Traînée d'agonie
5
bulletholehumanskull
Traînée d'agonie
  • [10s]
    nightmareTraînée d'agonie
    La cible laisse une traînée d'agonie dans son sillage. La cible ne peut pas être secourue.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 67%
  • [hidden] [60s]
    nightmareBrûlure d'agonie
    La cible se tient sur une colonne d'énergie de Force viciée. Elle subit d'importants dégâts progressifs et devient plus vulnérable aux dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.trail_of_agony_gtae, dependent on calling effect
  • 2
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • [30s]
    nightmareAgonie
    Brûlure infligée par l'énergie de Force viciée. Les dégâts subis augmentent de 5 % par cumul.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.trail_of_agony_debuff_tick, dependent on calling effect
  • [hidden] [10s]
    nightmareEffect #4

  • [hidden] [45s]
    bulletholehumanskullEffect #5