FR_Buffstate
FR_Buffstate
FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
Attributs
Type: | active |
Activation time: | 10s channel |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141157553823340176 |
Combat log ID: | 803137409515520 |
FQN: | abl. |
Star Wars name: | FR_Buffstate |
Autres langues: | [buffstate] DE_Buffstate |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Lightning ChannelSlot: Buff Duration: during channel (10s) On death: Effect is removed Tick rate: 2s (5 ticks) # occurrences: 0 Global ID: 16141159906601151146 Combat log ID: 803137409515785 FQN: abl. test. qa. mccameron. creatures. shade. buffstate/0/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Dispel all effects from tags tag.abl.debuff.damage_over_time
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 95
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When character takes damage, not more than every 2s, delayed by 0.5s
Override target to:
- Attacker
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 50° pitch, 0° yaw
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,71
- Standard Health Percent Min = (float) 0,62
- Damage Modifier = (float) 0 - Play appearance epp.
test. qa. mccameron. creatures. shade. lightning_proc
- 4
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,25
- Damage Modifier = (float) 0 - Play appearance epp.
test. qa. mccameron. creatures. shade. lightning_proc
- 5
- Just before this effect is removed
Perform the following actions:
- Remove this effect
- Dispel all effects from tags 10365805930789188280