1. Abilities
  2. test
  3. qa
  4. mccameron
  5. creatures
  6. shade
  7. buffstate

[buffstate]

darkGift

[buffstate]

Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
darkGiftLightning Channel – Invulnerable
  • [does not expire]
    darkGiftLightning Channel
    Invulnerable

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 95
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character takes damage, not more than every 2s, delayed by 0.5s

    Override target to:

    • Attacker

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 50° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.71
      - Standard Health Percent Min = (float) 0.62
      - Damage Modifier = (float) 0
    • Play appearance epp.test.qa.mccameron.creatures.shade.lightning_proc
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 11m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.25
      - Damage Modifier = (float) 0
    • Play appearance epp.test.qa.mccameron.creatures.shade.lightning_proc
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Remove this effect
    • Dispel all effects from tags 10365805930789188280