Bombe d'Effroi
Bombe d'Effroi
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141038926689508525 |
Combat log ID: | 3249782709551104 |
FQN: | abl. |
Star Wars name: | Bombe d'Effroi |
Autres langues: | Dread Bomb Schreckensbombe |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [2s]
Effect #1Slot: Other (not visible) Duration: 2s On death: Effect is removed Tick rate: 0.33s (6 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. buff. teleport_ to_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141090755000554354 FQN: abl. exp. excavation. roth. multi. ilum. finale. tagriss_ force_ slam_ attack/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 4th time
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectexcavation. roth. multi. ilum. finale. tagriss_force_slam_attack_drop
- 4
- When effect ticks the 6th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectexcavation. roth. multi. ilum. finale. tagriss_force_slam_attack_target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [hidden] [0s] [not displayed]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141087456465677723 FQN: abl. exp. excavation. roth. multi. ilum. finale. tagriss_ force_ slam_ attack/10/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectexcavation. roth. multi. ilum. finale. tagriss_force_slam_attack_cast - Teleport To Target
- [1.7s]
Renversement
Au sol. Incapacité d'agir.Slot: Debuff Duration: 1.7s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.7s
- Max Duration = (time) 1.7s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141088555977306056 Combat log ID: 3249782709551376 FQN: abl. exp. excavation. roth. multi. ilum. finale. tagriss_ force_ slam_ attack/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 2, 60° pitch, 0° yaw
- Stun the TARGET