Projeter
Projeter
Lance des débris sur la cible, lui infligeant des dégâts cinétiques.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140969918503904072 |
Combat log ID: | 1619164015886336 |
FQN: | abl. |
Star Wars name: | Projeter |
Autres langues: | Project Schleudern |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16140903596208956954 FQN: abl. npc. ability. force. project/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. project. instant
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140902496697328047 FQN: abl. npc. ability. force. project/0/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 3
- Travel Speed = (float) 5
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,22
- Standard Health Percent Min = (float) 0,18
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0