1. Pouvoirs
  2. jedi_knight
  3. skill
  4. combat
  5. blade_rush

Déluge de lames

relentlessadvance

Déluge de lames

Frappe la cible avec les deux armes. Inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme et déclenche automatiquement une attaque de forme Ataru, annulant son délai de réutilisation. Durant les 6 secondes qui suivent le déluge de lames, votre forme Ataru a 30 % de chances supplémentaires de se déclencher. Requiert deux sabres laser.

Remplace la fente.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.knight.sentinel.combat.1
  • apc.jedi_knight.sentinel.combat
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_combat

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
relentlessadvance
Déluge de lames
2
relentlessadvanceDéluge de lames – Augmente les chances de déclencher une deuxième attaque Ataru.
3
relentlessadvance
Déluge de lames
  • [0s] [not displayed]
    relentlessadvanceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.blade_rush.instant_cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,147
      - Standard Health Percent Min = (float) 0,147
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 1,47
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    relentlessadvanceDéluge de lames
    Augmente les chances de déclencher une deuxième attaque Ataru.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.5s]
    relentlessadvanceEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 5.1m
      - Angle = (float) 170

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.blade_rush.enemy_hit
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,147
      - Standard Health Percent Min = (float) 0,147
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 1,47
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee