Dénigrement
Dénigrement
Vos effets de dégâts réguliers ont 30 % de chances de déclencher le dénigrement, qui interrompt le délai de réutilisation de la frappe rotative et vous permet d'utiliser votre prochaine frappe rotative sur une cible, quel que soit son niveau de santé. Cet effet n'est disponible que toutes les <<1[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141041202445375168 |
Combat log ID: | 3600552688615424 |
FQN: | abl. |
Star Wars name: | Dénigrement |
Autres langues: | Crush Spirit Geistesbruch |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140920995690464735 FQN: abl. jedi_ consular. skill. serenity. crush_ spirit/7/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirected (30% chance)jedi_consular. periodic_damage
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.jedi_consular.crush_spirit_lockout applied by CASTER
Perform the following actions:
- When character deals damage with tags tag.
- [15s]
Dénigrement
La prochaine frappe rotative peut être utilisée sur une cible quel que soit son niveau de santé.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. jedi_ consular. crush_ spirit_ proc Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Frappe rotative)Frappe rotative
Déclenche une frappe subjugante, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Fonctionne uniquement sur les cibles ayant 30 % ou moins de santé maximum.
FQN: abl.jedi_consular.spinning_strike
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140917697155586246 FQN: abl. jedi_ consular. skill. serenity. crush_ spirit/7/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectspirit_crush. proc - Modify cooldown of Frappe rotative by -100%
Frappe rotative
Déclenche une frappe subjugante, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Fonctionne uniquement sur les cibles ayant 30 % ou moins de santé maximum.
FQN: abl.jedi_consular.spinning_strike
- 2
- After Frappe rotative is activated by CASTER
Frappe rotative
Déclenche une frappe subjugante, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Fonctionne uniquement sur les cibles ayant 30 % ou moins de santé maximum.
FQN: abl.jedi_consular.spinning_strike
Perform the following actions:
- Remove this effect
- After
- [hidden] [15s]
Effect #3Slot: Other (not visible) Duration: 15s On death: Effect is removed Tick rate: 15s (1 ticks) # occurrences: 1 Tags: tag. abl. jedi_ consular. crush_ spirit_ lockout Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140918796667214197 FQN: abl. jedi_ consular. skill. serenity. crush_ spirit/7/3