Geistesbruch
Geistesbruch
Deine regelmäßigen Schadenseffekte haben eine Chance von 30%, Geistesbruch auszulösen, wodurch die aktive Abklingzeit von Wirbelschlag beendet wird und der nächste Einsatz bei einem Ziel mit beliebiger Gesundheit möglich ist. Dieser Effekt kann nur einmal alle <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> Sekunden auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141041202445375168 |
Combat log ID: | 3600552688615424 |
FQN: | abl. |
Star Wars name: | Geistesbruch |
In anderen Sprachen: | Crush Spirit Dénigrement |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140920995690464735 FQN: abl. jedi_ consular. skill. serenity. crush_ spirit/7/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirected (30% chance)jedi_consular. periodic_damage
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.jedi_consular.crush_spirit_lockout applied by CASTER
Perform the following actions:
- When character deals damage with tags tag.
- [15s]
Geistesbruch
Der nächste Einsatz von Wirbelschlag ist bei einem Ziel mit beliebiger Gesundheit möglich.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. jedi_ consular. crush_ spirit_ proc Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Wirbelschlag)Wirbelschlag
Teilt einen unterwerfenden Schlag aus, der <<1>> Waffenschaden verursacht. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.
FQN: abl.jedi_consular.spinning_strike
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140917697155586246 FQN: abl. jedi_ consular. skill. serenity. crush_ spirit/7/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectspirit_crush. proc - Modify cooldown of Wirbelschlag by -100%
Wirbelschlag
Teilt einen unterwerfenden Schlag aus, der <<1>> Waffenschaden verursacht. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.
FQN: abl.jedi_consular.spinning_strike
- 2
- After Wirbelschlag is activated by CASTER
Wirbelschlag
Teilt einen unterwerfenden Schlag aus, der <<1>> Waffenschaden verursacht. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.
FQN: abl.jedi_consular.spinning_strike
Perform the following actions:
- Remove this effect
- After
- [hidden] [15s]
Effect #3Slot: Other (not visible) Duration: 15 Sek. On death: Effect is removed Tick rate: 15 Sek. (1 ticks) # occurrences: 1 Tags: tag. abl. jedi_ consular. crush_ spirit_ lockout Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140918796667214197 FQN: abl. jedi_ consular. skill. serenity. crush_ spirit/7/3