1. Pouvoirs
  2. agent
  3. cloaking_screen

Écran de camouflage

coveredescape

Écran de camouflage

Surcharge votre générateur de furtivité, quittant immédiatement le combat, supprimant tous les effets hostiles pouvant l'être, et conférant la furtivité. Vous êtes difficilement détectable pendant <<1[%d/%d/%d]>> secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
coveredescapeÉcran de camouflage – Niveau de furtivité augmenté.
2
evasionÉvasion – Chances de défense de mêlée et à distance accrues.
3
coveredescapeÉcran de camouflage – Niveau de furtivité augmenté.
4
coveredescape
Écran de camouflage
  • [10s]
    coveredescapeÉcran de camouflage
    Niveau de furtivité augmenté.

  • 1
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.stealth.loop, dependent on calling effect
    • Put TARGET into stealth
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit, dependent on calling effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 6
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    coveredescapeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force, tag.​abl.​dispel_type.​purge_only