Supériorité tactique
Supériorité tactique
Utilise votre avantage tactique pour conférer la supériorité tactique à vous ainsi qu'aux membres de votre groupe d'opération dans un rayon de 40 mètres, augmentant les chances de coup critique de 10 % pendant <<1>> secondes. N'interrompt pas la furtivité. Les cibles affectées par la supériorité tactique sont agitées et ne peuvent pas en être affectées de nouveau pendant 5 minutes.
Attributs
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | Buff |
| Initializers: |
|
Métadonnées
| Contained since: | Mise à jour 3.0.0 |
| Global ID: | 16140975327749547320 |
| Combat log ID: | 3462357820899328 |
| FQN: | abl. |
| Star Wars name: | Supériorité tactique |
| Autres langues: | Tactical Superiority Taktische Überlegenheit |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tactic abl. generic. long_ cooldown Global ID: 16141131091845953813 FQN: abl. agent. tactical_ superiority/18/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. tactical_superiority. cast_instant
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tactic abl. generic. long_ cooldown Conditions: - Can only be called by other effects
Global ID: 16141129992334327640 FQN: abl. agent. tactical_ superiority/18/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.agent.finishing_move
Failure message: Requires Tactical Advantage.
- If no previous subeffect met its conditions
- If CASTER has an effect with the tag tag.abl.agent.finishing_move
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. agent. finishing_ move
- 2
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [10s]
Supériorité tactique
Chances de coup critique augmentées.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. tactical_ superiority abl. , tag.agent. tactic abl. generic. long_ cooldown Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. tactical_ superiority
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.smuggler.std_lockout or tag.abl.agent.ts_lockout
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141128892822699403 FQN: abl. agent. tactical_ superiority/18/3 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effecttactical_superiority. buff - Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Modify stat Chance critique Force, increase by 0,2
- Modify stat Chance critique Techno, increase by 0,2
- Modify stat Chance critique en mêlée, increase by 0,2
- Modify stat Chance critique à distance, increase by 0,2
- [10s]
Supériorité tactique
Chances de coup critique augmentées.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. tactical_ superiority abl. , tag.agent. tactic abl. generic. long_ cooldown Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. tactical_ superiority
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.smuggler.std_lockout or tag.abl.agent.ts_lockout
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141127793311071294 FQN: abl. agent. tactical_ superiority/18/4 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effecttactical_superiority. buff - Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Modify stat Chance critique Force, increase by 0,1
- Modify stat Chance critique Techno, increase by 0,1
- Modify stat Chance critique en mêlée, increase by 0,1
- Modify stat Chance critique à distance, increase by 0,1
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tactic abl. generic. long_ cooldown Conditions: - Can only be called by other effects
Global ID: 16141126693799440993 FQN: abl. agent. tactical_ superiority/18/5 - 1
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [300s]
Agitation
Impossible de regagner la supériorité tactique ou les dés pipés.Slot: Debuff Duration: 5m 0s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.agent. ts_ lockout abl. , tag.agent. tactic abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) true
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5m 0s
- Max Duration = (time) 5m 0s - Set type to Negative, ignore token threat, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. ts_ lockout
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141125594287812756 Combat log ID: 3462357820899622 FQN: abl. agent. tactical_ superiority/18/6 - Set Duration