Tirs pénétrants
Tirs pénétrants
Série de tirs qui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme et brise la cible pendant <<2[$d seconde/$d seconde/$d secondes]>>. L'index d'armure des cibles brisées est réduit de 20 %. Consomme 20 points d'énergie pendant la durée de canalisation. Requiert deux blasters.
Remplace le tir doublé.
Attributs
| Type: | active |
| Activation time: | 2s channel |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
|
Métadonnées
| Contained since: | Mise à jour 3.0.0 |
| Global ID: | 16141104608609665137 |
| Combat log ID: | 3404435891945472 |
| FQN: | abl. |
| Star Wars name: | Tirs pénétrants |
| Autres langues: | Penetrating Rounds Durchdringende Geschosse |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (2s) On death: Effect is removed Tick rate: 0.4s (5 ticks) # occurrences: 0 Tags: tag. abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Global ID: 16141179717572615601 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/1 - 1
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
Only when the following conditions are met:
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,47
- Coefficient = (float) 0,8
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,47
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- 2
- When effect ticks the 5th time
Only when the following conditions are met:
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,47
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- 3
- When effect ticks the 5th time
Override target to:
- Caster
Only when the following conditions are met:
- <
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
- If CASTER has ≥ 4 Energy
Perform the following actions:
- 4
- When effect ticks the 5th time
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has ≥ 4 Energy
Failure message: Energy Level Too Low
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 5
- When effect ticks
Only when the following conditions are met:
- If CASTER has < 4 Energy
Perform the following actions:
- Cancel this ability
- 6
- When effect ticks the 1st time
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has ≥ 3 Energy
Failure message: Energy Level Too Low
Perform the following actions:
- Spend Energy
- Amount = (float) 3
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 7
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectpenetrating_rounds. channel_end
- [3s]
Ralentissement (physique)
Vitesse de déplacement réduite.Slot: Debuff Duration: 3s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has the talent
Impact dramatiqueImpact dramatique
Chaque tir du tir doublé et des tirs pénétrants ralentit la cible de 20 % pendant 3 secondes. Cumulable jusqu'à 4 fois.
FQN: tal.smuggler.skill.utility.compounding_impact
- Can only be called by other effects
- If CASTER has the talent
Global ID: 16141176419037730504 Combat log ID: 3404435891945742 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/2 - Set Duration
- 1
- When stacks of this effect increase
- When effect is applied
Perform the following actions:
- Set movement speed to 80%
- [5s]
Tir rusé
Tir rusé activé.Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.smuggler. reset_ trickshot abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. trickshot abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. trickshot
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141177518549356827 Combat log ID: 3404435891945757 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/3 - Set Duration
- [45s]
Destruction (physique)
Index d'armure réduit.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. armor_ reduced_ stacks_ by_ tag abl. , tag.debuff. armor_ reduced abl. , tag.dispel_ type. physical abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. armor_ reduced_ stacks_ by_ tag
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141174220014471730 Combat log ID: 3404435891945762 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/4 - Set Duration
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. penetrating_ rounds abl. , tag.debuff. break_ cover abl. smuggler. speed_ shot Conditions: - <
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141175319526102141 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/5 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 30° pitch, 0° yaw
- [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Conditions: - <AND
- Can only be called by other effects
Global ID: 16141172020991216020 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/6 - <AND
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
smuggler. trickshot. impact_only - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,47
- Coefficient = (float) 0,8
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,47
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. shatter_slug. shrapnel_hit
- [6s]
Tir dispersé
Le prochain tir rusé inflige des dégâts d'éclaboussure aux cibles alentour.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. scattershot_ trickshot_ aoe abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(
Tir rusé)Tir rusé
Tir de suivi violent sur la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Uniquement disponible dans les 5 secondes suivant immédiatement une rafale chargée, un tir précis, un opportunisme ou des tirs pénétrants. Requiert deux blasters.
FQN: abl.smuggler.skill.sharpshooter.trickshot
Conditions: - <AND
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141173120502844391 Combat log ID: 3404435891945784 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.smuggler. cover_ only_ ability abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. charged_ burst_ and_ quickdraw_ dmg abl. , tag.smuggler. penetrating_ rounds abl. smuggler. speed_ shot Conditions: - Can only be called by other effects
Global ID: 16141169821967961342 FQN: abl. smuggler. skill. sharpshooter. penetrating_ rounds/37/8 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,47
- Coefficient = (float) 0,8
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only