1. Abilities
  2. smuggler
  3. skill
  4. sharpshooter
  5. penetrating_rounds

Penetrating Rounds

abl_sm_gs_penetrating_rounds

Penetrating Rounds

Unleashes a number of rounds that deal <<1>> weapon damage and sunder the target for <<2>> seconds. Sundered targets have their armor rating reduced by 20%. Consumes 20 energy over the duration of the channel. Requires both blasters.

Replaces Speed Shot.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.smuggler.gunslinger.sharpshooter.4
  • apc.smuggler.gunslinger.sharpshooter

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_gs_penetrating_rounds
Penetrating Rounds
2
4
movementslowedSlowed (Physical) – Movement speed reduced.
3
luckyshotTrickshot – Trickshot enabled.
4
armorReducedSundered (Physical) – Armor rating decreased.
5
abl_sm_gs_penetrating_rounds
Penetrating Rounds
6
abl_sm_gs_penetrating_rounds
Penetrating Rounds
7
Shrapnel_Blast_6_0Scattershot – Next Trickshot does splash damage to targets around.
8
abl_sm_gs_penetrating_rounds
Penetrating Rounds
  • [hidden] [does not expire]
    abl_sm_gs_penetrating_roundsEffect #1

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • If CASTER has ≥ 4 Energy
        Failure message: Energy Level Too Low

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.47
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.47
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • 2
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • If CASTER has ≥ 4 Energy
        Failure message: Energy Level Too Low

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.47
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • 3
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER, Combat Math Only
  • 4
    • When effect ticks
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has ≥ 4 Energy
        Failure message: Energy Level Too Low

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 4
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 5
    • When effect ticks

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 6
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.smuggler.penetrating_rounds.channel_end, dependent on calling effect
  • [3s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Set movement speed to 80%
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Set movement speed to 60%
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Set movement speed to 40%
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Set movement speed to 20%
  • [5s]
    luckyshotTrickshot
    Trickshot enabled.

  • [45s]
    armorReducedSundered (Physical)
    Armor rating decreased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    abl_sm_gs_penetrating_roundsEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.smuggler.trickshot.impact_only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.47
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.47
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shatter_slug.shrapnel_hit
  • [0s] [not displayed]
    abl_sm_gs_penetrating_roundsEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.47
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only