Traumaschild
Traumaschild
Wird ein Ziel durch "Traumsonde" geheilt, erhält es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>>lang ein Traumaschild, das bis zu <<1>> Schaden absorbiert. Dieser Effekt kann nur einmal alle <<3[%d Sekunden/%d Sekunde/%d Sekunden]>> auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16140905129863827255 |
Combat log ID: | 4561689060048896 |
FQN: | abl. |
Star Wars name: | Traumaschild |
In anderen Sprachen: | Trauma Shield Bouclier à traumatismes |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [4s]
TraumaschildSlot: Buff Duration: 4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. healing_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140993409171541987 FQN: abl. trooper. skill. combat_ medic. mods. trauma_ shield/4/1 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0,013
- Standard Health Percent Min = (float) 0,013
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0,26
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [4.5s]
TraumaschildSlot: Buff Duration: 4.5 Sek. On death: Effect is removed Tick rate: 4.5 Sek. (1 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4.5 Sek.
- Max Duration = (time) 4.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140990110636659930 FQN: abl. trooper. skill. combat_ medic. mods. trauma_ shield/4/2 - Set Duration