Plasma Barrage
Plasma Barrage
Plasma Flare makes your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Ion Wave will now overwhelm the targets it damages. Overwhelmed targets take 10% more damage from area attacks.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140918896720846038 |
Combat log ID: | 3391632594436096 |
FQN: | abl. |
Star Wars name: | Plasma Barrage |
Other languages: | Plasma-Sperrfeuer Barrage de plasma |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141072020850865359 FQN: abl. trooper. skill. plasmatech. plasma_ barrage/17/1 - 1
- After an ability is activated with tags tag.
abl. by CASTERtrooper. fire_pulse
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. ion_squall_damage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Plasma Barrage
Next Ion Pulse or Explosive Surge depletes no energy cells.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. plasma_ barrage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Explosive Surge,Explosive Surge
Emits an explosive surge, dealing <<1>> elemental damage to up to 8 enemies within 5 meters.
FQN: abl.trooper.explosive_surge
Ion Pulse)Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141075319385747958 FQN: abl. trooper. skill. plasmatech. plasma_ barrage/17/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Ion Pulse, percent of base = -1 | 0 | 0
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- Modify meta stat Ability Energy Cost for ability Explosive Surge, percent of base = -1 | 0 | 0
Explosive Surge
Emits an explosive surge, dealing <<1>> elemental damage to up to 8 enemies within 5 meters.
FQN: abl.trooper.explosive_surge
- 2
- After an ability is activated with tags tag.
abl. or tag.trooper. ion_pulse abl. by CASTERtrooper. explosive_surge
Perform the following actions:
- Remove this effect
- After an ability is activated with tags tag.
- [45s]
Overwhelmed (Mental)
Damage taken from area attacks increased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. aoe_ vulnerability abl. dispel_ type. mental Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. aoe_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141074219874119721 Combat log ID: 3391632594436376 FQN: abl. trooper. skill. plasmatech. plasma_ barrage/17/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.
abl. , increase by 0.1utility. is_ aoe