Pulse Generator
Pulse Generator
Ion Pulse, Explosive Surge, and Plasma Flare grant Pulse Generator, increasing the damage dealt by your next Ion Wave by 50% and causing it to slow affected targets by 45% for 3 seconds. This effect stacks up to 2 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141173982157521281 |
Combat log ID: | 3391495155482624 |
FQN: | abl. |
Star Wars name: | Pulse Generator |
Other languages: | Impulsgenerator Générateur d'impulsion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141050164004906412 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/1 - 1
- After Ion Pulse is activated by CASTER
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- After Explosive Surge is activated by CASTER
Explosive Surge
Emits an explosive surge, dealing <<1>> elemental damage to up to 8 enemies within 5 meters.
FQN: abl.trooper.explosive_surge
- After Plasma Flare is activated by CASTER
Plasma Flare
Emits an energetic plasma burst, dealing <<1>> elemental damage to the target.
FQN: abl.trooper.skill.plasmatech.plasma_flare
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
Pulse Generator
Ion Wave damage dealt increased.Slot: Buff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Tags: tag. abl. trooper. pulse_ generator Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(2)
- Effect Procs = Id(Ion Wave)Ion Wave
Blasts everything in a 10-meter cone with ionized energy, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.trooper.ion_wave
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141051263516534769 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Ion Wave, increase by 50%
Ion Wave
Blasts everything in a 10-meter cone with ionized energy, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.trooper.ion_wave
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. ion_squall_damage
Override target to:
- Trigger Target
Only when the following conditions are met:
- If stacks of this effect = 1
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- 3
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. ion_squall_damage
Override target to:
- Trigger Target
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character deals damage with tags tag.
- 4
- After Ion Wave is activated by CASTER
Ion Wave
Blasts everything in a 10-meter cone with ionized energy, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.trooper.ion_wave
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- After
- [3s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141052363028160838 Combat log ID: 3391495155482891 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 55%
- [3s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141044666446769443 Combat log ID: 3391495155482909 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 10%
- [hidden] [0.3s]
Effect #5Slot: Other (not visible) Duration: 0.3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.3s
- Max Duration = (time) 0.3s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141045765958397808 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/5 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.pulse_generator