Volatile Substance
Volatile Substance
Injects a substance into the target that, after settling in for a few seconds, will react when the target takes damage from one of your poisons, dealing <<1>> internal damage and making the target assailable for <<2>> seconds. Assailable targets take 7% more damage from elemental and internal attacks.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141038641304858635 |
Combat log ID: | 3403448049467392 |
FQN: | abl. |
Star Wars name: | Volatile Substance |
Other languages: | Flüchtige Substanz Substance volatile |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Volatile Substance
Reacts with poison.Slot: Debuff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.agent. volatile_ substance abl. , tag.utility. aggressive_ action abl. , tag.agent. volatile_ substance_ unexploded abl. , tag.agent. poison_ effect abl. , tag.debuff. poison abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141106974390147407 FQN: abl. agent. skill. concealment. volatile_ substance/26/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. volatile_substance. cast_instant
- 2
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. , delayed by 3sdebuff. poison
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectvolatile_substance. explode - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.24
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Remove this effect
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- 3
- When character takes damage that does not get redirected from tag tag.
abl. agent. veiled_strike
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectvolatile_substance. explode - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.24
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- [45s]
Assailable (Mental)
Damage taken from elemental and internal attacks increased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.agent. volatile_ substance abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. mental abl. , tag.debuff. elemental_ and_ internal_ vulnerability abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. elemental_ and_ internal_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141103675855262630 Combat log ID: 3403448049467654 FQN: abl. agent. skill. concealment. volatile_ substance/26/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0.07
- Modify stat [modifier_percentage], increase by 0.07
- [18s]
Revealing Weakness
Vulnerable to Backstab.Slot: Debuff Duration: 18s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.agent. volatile_ substance abl. , tag.utility. aggressive_ action abl. , tag.agent. mutilating_ methods_ vulnerability abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141104775366893045 Combat log ID: 3403448049467662 FQN: abl. agent. skill. concealment. volatile_ substance/26/3 - Set Duration
- 1
- When character takes damage that does not get redirected from tag tag.
abl. agent. backstab
Perform the following actions:
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.agent. volatile_ substance abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.agent. poison_ effect abl. , tag.debuff. poison abl. agent. instant_ damage Conditions: - <
- If CASTER has one effect from Volatile Burst
Volatile Burst
When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.
FQN: abl.itm.tactical.sow.age_smu.op_sco.con_scr.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16141101476832006348 FQN: abl. agent. skill. concealment. volatile_ substance/26/4 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 7
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectvolatile_substance. explode - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.24
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Remove this effect