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DE_Kolto Bomb

remotedetonationmine

DE_Kolto Bomb

DE_Lob a Kolto Bomb at the area exploding on impact healing up to 3 nearby friendlies for <<1>>.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
remotedetonationmine
DE_Kolto Bomb
2
remotedetonationmine
DE_Kolto Bomb
  • [hidden] [0s]
    remotedetonationmineEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.qa.cjones.kolto_bomb_cast_test
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3,3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    remotedetonationmineEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.kolto_bomb.kolto_bomb_heal, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET < 50%
        AND
        • If CASTER has the ability 16141017995049309692 – not found, with a rank = 2
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0,12 to 0,1536)*StandardHealth, causing no threat
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET < 50%
        AND
        • If CASTER has the ability 16141017995049309692 – not found, with a rank = 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0,11 to 0,1408)*StandardHealth, causing no threat
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0,1 to 0,128)*StandardHealth, causing no threat