DE_reactive_medpac_test
DE_reactive_medpac_test
DE_Apply a reactive medscan to your target for 8 seconds. When your target would next take damage, your device shields the target and absorbs the damage, heals your target for a good amount, and the effect ends.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141033227876060543 |
Combat log ID: | 830466286419968 |
FQN: | abl. |
Star Wars name: | DE_reactive_medpac_test |
In anderen Sprachen: | [reactive_medpac_test] FR_reactive_medpac_test |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. smuggler. healing_ ability Global ID: 16140954929148757627 FQN: abl. test. qa. cjones. reactive_ medpac_ test/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. reactive_medscan
- [8s]
DE_reactive_medpac_testSlot: Buff Duration: 8 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. smuggler. healing_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8 Sek.
- Max Duration = (time) 0 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140958227683642722 FQN: abl. test. qa. cjones. reactive_ medpac_ test/0/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Play appearance epp.
smuggler. reactive_medscan_proc - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Heal the TARGET for 1*BonusHeal + 0,4*StandardHealth, causing no threat
- Remove this effect