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DE_crippling_throw_test

saberThrowSith

DE_crippling_throw_test

DE_Throws your saber at a distant target, doing extreme damage and reducing their movement speed to 30% for 15 seconds.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
saberThrowSith
DE_crippling_throw_test
2
saberThrowSith
DE_crippling_throw_test
3
movementSlowed
Slowed
  • [hidden] [0s] [not displayed]
    saberThrowSithEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.crippling_throw.throw
    • Add effect #2 to TARGET from TARGET
  • [0s]
    saberThrowSithDE_crippling_throw_test

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.crippling_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.3 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,7
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,5
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(63, 32, 1)

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [15s]
    movementSlowed Slowed

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.precise_throw.debuff, dependent on calling effect
    • Set movement speed to 30%