1. Abilities
  2. agent
  3. covered_escape

Covered Escape

disengagesniper

Covered Escape

Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.tutorial.agent.sniper.virulence.1
  • apc.tutorial.agent.sniper.marksmanship.1
  • apc.agent.sniper.base
  • apc.tutorial.agent.sniper.engineering.1
Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disengagesniper
Covered Escape
2
disengagesniper
Covered Escape
3
disengagesniperCovered Escape – Defense increased.
4
entrenchEntrench – Immune to all controlling effects.
5
hustleSeek Cover – Movement speed increased. Immune to movement impairing effects.
6
disengagesniper
Covered Escape
7
disengagesniper
Corrosive Mine
8
movementslowedSlowed (Tech) – Movement speed reduced.
  • [0s] [not displayed]
    disengagesniperEffect #2

    • On Apply

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) true
      - Dive Type = (string) DiveToCover
      - Dive To Point Anim = (string) DiveToPoint
      - Ability Spec = (int) 16141078692876113151
      - Rank = (int) 1
      - Dive Heading Source = (int) 1
      - Distance = (float) 1.8
      - Speed = (float) 3
      - Dive Heading Degrees = (float) 0
    • Play appearance epp . agent . covered_escape . cast_instant, dependent on calling effect
  • [1s]
    disengagesniperCovered Escape
    Defense increased.

    • On Apply

    Perform the following actions:

    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET is in cover
        AND
        • If TARGET has the ability 16141051433248276605 – not found, with a rank = 1
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [3s]
    entrenchEntrench
    Immune to all controlling effects.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . entrench . cast_instant, dependent on calling effect
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16140964705815064035 – not found

    Perform the following actions:

    • Modify meta stat #46, fixed = -0.6
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has the ability 16141109956018357833 – not found

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [6s]
    hustleSeek Cover
    Movement speed increased. Immune to movement impairing effects.

    • On Apply

    Perform the following actions:

    • Set movement speed to 150%
    • Play appearance epp . smuggler . hustle . cast, dependent on calling effect
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [hidden] [8s]
    disengagesniperEffect #6

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . skill . xp1 . proc3, dependent on calling effect
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [0s] [not displayed]
    disengagesniperCorrosive Mine

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.013
      - Standard Health Percent Min = (float) 0.013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.13
      - Health Steal Percentage = (float) 0
    • Add effect #8 to TARGET from TARGET, Combat Math Only
  • [1s]
    movementslowedSlowed (Tech)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 30%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect