1. Fähigkeiten
  2. jedi_consular
  3. forcequake

Machtbeben

forcequake

Machtbeben

Kanalisiert die Macht im Boden unter dem Ziel und ruft ein Beben hervor. Verbraucht 60 Macht und verursacht über die Dauer der Kanalisierung <<1>> Energieschaden bei bis zu 8 Zielen im Umkreis von 8 Metern. Bei schwachen und normalen Zielen besteht eine Chance von 33% pro Sekunde, vom Beben betäubt zu werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_consular.sage.base
  • apc.tutorial.consular.sage.seer.3
  • apc.tutorial.consular.sage.telekinetics.3
  • apc.tutorial.consular.sage.balance.3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Machtbeben
2
forcequake
Machtbeben
3
thrownBetäubt – Am Boden und handlungsunfähig.
4
forcequake
Machtbeben
5
forcequake
Machtbeben
  • [hidden] [does not expire]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.ground
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • <
        • <
          • If CASTER has ≥ 18 Force
            Failure message: Insufficient Force
          AND
          • If CASTER has the ability 16140965043505677718 – not found
          >
        OR
        • If CASTER has ≥ 20 Force
          Failure message: Insufficient Force
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.exit
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.jedi_consular.force_potency
  • [0s] [not displayed]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.ground
  • [3s]
    thrownBetäubt
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_stun.target, dependent on calling effect
    • Stun the TARGET
  • [0s] [not displayed]
    forcequakeEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has the ability 16140965043505677718 – not found

    Perform the following actions:

    • Spend Force
      - Amount = (float) 18
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spend Force
      - Amount = (float) 20
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.cam_shake
  • [0s] [not displayed]
    forcequakeEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.proc
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0598
      - Standard Health Percent Min = (float) 0,0598
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,598
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.proc
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,052
      - Standard Health Percent Min = (float) 0,052
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,52
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only