Impulsgenerator
Impulsgenerator
Ionenpuls, Explosionswoge und Plasmafeuer gewähren den Effekt Impulsgenerator, wodurch der Schaden deiner nächsten Ionenwelle um 50 % erhöht wird und betroffene Ziele 3 Sekunden lang um 45 % verlangsamt werden. Dieser Effekt ist bis zu 2-mal stapelbar.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141173982157521281 |
Combat log ID: | 3391495155482624 |
FQN: | abl. |
Star Wars name: | Impulsgenerator |
In anderen Sprachen: | Pulse Generator Générateur d'impulsion |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141050164004906412 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/1 - 1
- After Ionenpuls is activated by CASTER
Ionenpuls
Feuert einen Ionenpuls auf das Ziel ab, der <<1>> Elementarschaden verursacht.
FQN: abl.trooper.ion_pulse
- After Explosionswoge is activated by CASTER
Explosionswoge
Gibt einen explosiven Stoß ab und verursacht bei bis zu 8 Gegnern in 5 Metern Reichweite <<1>> Elementarschaden.
FQN: abl.trooper.explosive_surge
- After Plasmafeuer is activated by CASTER
Plasmafeuer
Stößt einen energiegeladenen Plasma-Stoß aus, der <<1>> Elementarschaden beim Ziel verursacht.
FQN: abl.trooper.skill.plasmatech.plasma_flare
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
Impulsgenerator
Ion Wave damage dealt increased.Slot: Buff Duration: 30 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Tags: tag. abl. trooper. pulse_ generator Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(2)
- Effect Procs = Id(Ionenwelle)Ionenwelle
Trifft alles in einem 10 Meter breiten Kegel mit ionisierender Energie und verursacht <<1>> Elementarschaden bei bis zu 8 Zielen.
FQN: abl.trooper.ion_wave
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141051263516534769 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. ion_squall_damage
Override target to:
- Trigger Target
Only when the following conditions are met:
- If stacks of this effect = 1
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- 3
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. ion_squall_damage
Override target to:
- Trigger Target
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character deals damage with tags tag.
- 4
- After Ionenwelle is activated by CASTER
Ionenwelle
Trifft alles in einem 10 Meter breiten Kegel mit ionisierender Energie und verursacht <<1>> Elementarschaden bei bis zu 8 Zielen.
FQN: abl.trooper.ion_wave
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- After
- [3s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141052363028160838 Combat log ID: 3391495155482891 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 55%
- [3s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141044666446769443 Combat log ID: 3391495155482909 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 10%
- [hidden] [0.3s]
Effect #5Slot: Other (not visible) Duration: 0.3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.3 Sek.
- Max Duration = (time) 0.3 Sek. - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141045765958397808 FQN: abl. trooper. skill. plasmatech. pulse_ generator/21/5 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.pulse_generator