1. Fähigkeiten
  2. trooper
  3. skill
  4. plasmatech
  5. shockstrike

Schockstoß

abl_tr_vg_shockstrike

Schockstoß

Trifft das Ziel mit dem überladenen Endstück des Gewehrs, verursacht <<1>> Kinetikschaden und setzt eine starke Entladung frei, die <<2>> Elementarschaden verursacht.

Ersetzt Kolbenstoß.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.trooper.specialist.plasmatech
  • apc.tutorial.trooper.vanguard.plasmatech.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_vg_shockstrike
Schockstoß
2
abl_tr_vg_shockstrike
Schockstoß
3
immobilizedGelähmt (Tech) – Bewegungsunfähig.
4
movementSlowedVerlangsamt (Tech) – Bewegungstempo reduziert.
5
abl_tr_vg_shockstrike
Schockstoß
6
abl_tr_vg_shockstrike
Schockstoß
  • [0s] [not displayed]
    abl_tr_vg_shockstrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.shockstrike.instant_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,198
      - Standard Health Percent Min = (float) 0,158
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_tr_vg_shockstrikeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,061
      - Standard Health Percent Min = (float) 0,021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedGelähmt (Tech)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [2s]
    movementSlowedVerlangsamt (Tech)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [0s] [not displayed]
    abl_tr_vg_shockstrikeEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,198
      - Standard Health Percent Min = (float) 0,158
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0