Ballistikschild
Ballistikschild
Setzt einen Ballistikschild ein, der 10 Meter weit reicht und den Schaden, den Verbündete darin erleiden, um 20% reduziert. Hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141107966840178855 |
Combat log ID: | 2305791847563264 |
FQN: | abl. |
Star Wars name: | Ballistikschild |
In anderen Sprachen: | Ballistic Shield Bouclier balistique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140961482511547242 FQN: abl. agent. ballistic_ shield/39/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [20s]
Ballistikschild
Ballistikschild eingesetzt.Slot: Buff Duration: 20 Sek. On death: Effect is removed Tick rate: 1 Sek. (20 ticks) # occurrences: 1 Tags: tag. abl. agent. ballistic_ shield_ primary_ duration Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Scoreboard Stats
Conditions: - Can only be called by other effects
Global ID: 16140958183976657987 FQN: abl. agent. ballistic_ shield/39/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectballistic_shield. cast_instant
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <AND
- If CASTER has an effect with the tag tag.abl.buff.group_shield applied by CASTER
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectskill. counteroffensive_safeguards. cast
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 5
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET is in CASTER's group
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140959283488286224 FQN: abl. agent. ballistic_ shield/39/3 - 1
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [1s]
Ballistikschild
Erlittener Schaden um 20% reduziert.Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. group_ shield Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. group_ shield
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is positioned ≤ 11m to ground target center of TARGET
- Can only be called by other effects
Global ID: 16140955984953402345 Combat log ID: 2305791847563526 FQN: abl. agent. ballistic_ shield/39/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by -0,2
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140957084465030582 FQN: abl. agent. ballistic_ shield/39/5 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [20s]
Defensive Sicherungsmaßnahmen
Schadensreduktion erhöht.Slot: Buff Duration: 20 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. agent. counteroffensive_ safeguards_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140953785930149519 Combat log ID: 2305791847563682 FQN: abl. agent. ballistic_ shield/39/6 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Schadensreduktion: Elementar, increase by 0,05
- Modify stat Schadensreduktion: Energie, increase by 0,05
- Modify stat Schadensreduktion: Körperlich, increase by 0,05
- Modify stat Schadensreduktion: Kinetisch, increase by 0,05
- [1s]
Defensive Sicherungsmaßnahmen
Immun gegen Niederschlagen und kinetische Effekte.Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is equal to CASTER
- If CASTER is positioned ≤ 11m to ground target center of TARGET
- Can only be called by other effects
Global ID: 16140954885441773916 Combat log ID: 2305791847563690 FQN: abl. agent. ballistic_ shield/39/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. debuff. physics
- [20s]
Ballistische Konzentration
Die offensiven Fähigkeiten wurden für jedes Gruppenmitglied in deinem Ballistikschild erhöht.Slot: Buff Duration: 20 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140969179092940613 Combat log ID: 2305791847563707 FQN: abl. agent. ballistic_ shield/39/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Energieregenerationswert, increase by 1
- 2
- When effect is applied
- When stacks of this effect increase
Only when the following conditions are met:
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,05