Ballistic Shield
Ballistic Shield
Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts <<1[%d/%d/%d]>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141107966840178855 |
Combat log ID: | 2305791847563264 |
FQN: | abl. |
Star Wars name: | Ballistic Shield |
Other languages: | Ballistikschild Bouclier balistique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140961482511547242 FQN: abl. agent. ballistic_ shield/39/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [20s]
Ballistic Shield
Ballistic shield deployed.Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 1 Tags: tag. abl. agent. ballistic_ shield_ primary_ duration Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Scoreboard Stats
Conditions: - Can only be called by other effects
Global ID: 16140958183976657987 FQN: abl. agent. ballistic_ shield/39/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectballistic_shield. cast_instant
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <AND
- If CASTER has an effect with the tag tag.abl.buff.group_shield applied by CASTER
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectskill. counteroffensive_safeguards. cast
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 5
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET is in CASTER's group
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140959283488286224 FQN: abl. agent. ballistic_ shield/39/3 - 1
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [1s]
Ballistic Shield
Damage taken reduced by 20%.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. group_ shield Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. group_ shield
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is positioned ≤ 11m to ground target center of TARGET
- Can only be called by other effects
Global ID: 16140955984953402345 Combat log ID: 2305791847563526 FQN: abl. agent. ballistic_ shield/39/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.2
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140957084465030582 FQN: abl. agent. ballistic_ shield/39/5 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [20s]
Defensive Safeguards
Damage reduction increased.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. agent. counteroffensive_ safeguards_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140953785930149519 Combat log ID: 2305791847563682 FQN: abl. agent. ballistic_ shield/39/6 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.05
- Modify stat Damage Reduction: Energy, increase by 0.05
- Modify stat Damage Reduction: Internal, increase by 0.05
- Modify stat Damage Reduction: Kinetic, increase by 0.05
- [1s]
Defensive Safeguards
Immune to knockdowns and physics.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is equal to CASTER
- If CASTER is positioned ≤ 11m to ground target center of TARGET
- Can only be called by other effects
Global ID: 16140954885441773916 Combat log ID: 2305791847563690 FQN: abl. agent. ballistic_ shield/39/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. debuff. physics
- [20s]
Ballistic Concentration
Offensive capabilities increased for each group member inside your Ballistic Shield.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140969179092940613 Combat log ID: 2305791847563707 FQN: abl. agent. ballistic_ shield/39/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Energy Regen, increase by 1
- 2
- When effect is applied
- When stacks of this effect increase
Only when the following conditions are met:
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.05