Bouclier balistique
Bouclier balistique
Déploie un bouclier balistique qui s'étend sur 10 mètres autour de vous, réduisant de 20 % les dégâts subis par tous les alliés se trouvant dans ce périmètre. Dure <<1[$d seconde/$d seconde/$d secondes]>>.
Attributs
| Type: | active |
| Activation time: | instant |
| Target type: | Ground Self |
| AI type: | Buff |
| Initializers: |
|
Métadonnées
| Contained since: | Mise à jour 1.1.0 |
| Global ID: | 16141107966840178855 |
| Combat log ID: | 2305791847563264 |
| FQN: | abl. |
| Star Wars name: | Bouclier balistique |
| Autres langues: | Ballistic Shield Ballistikschild |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. generic. long_ cooldown Global ID: 16140945093880527439 FQN: abl. agent. ballistic_ shield/40/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [20s]
Bouclier balistique
Bouclier balistique déployé.Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 1 Tags: tag. abl. , tag.agent. ballistic_ shield_ primary_ duration abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Scoreboard Stats
Conditions: - Can only be called by other effects
Global ID: 16140941795345641830 FQN: abl. agent. ballistic_ shield/40/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectballistic_shield. cast_instant
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <AND
- If CASTER has an effect with the tag tag.abl.buff.group_shield applied by CASTER
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectskill. counteroffensive_safeguards. cast
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 5
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 11m
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET is in CASTER's group
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. generic. long_ cooldown Conditions: - Can only be called by other effects
Global ID: 16140942894857273045 FQN: abl. agent. ballistic_ shield/40/3 - 1
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [1s]
Bouclier balistique
Dégâts subis réduits de 20 %.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. group_ shield abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. group_ shield
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is positioned ≤ 11m to ground target center of TARGET
- Can only be called by other effects
Global ID: 16140939596322387404 Combat log ID: 2305791847563526 FQN: abl. agent. ballistic_ shield/40/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,2
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. generic. long_ cooldown Conditions: - Can only be called by other effects
Global ID: 16140940695834014515 FQN: abl. agent. ballistic_ shield/40/5 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [20s]
Protections de contre-offensive 46
Réduction de dégâts augmentée.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.generic. long_ cooldown abl. agent. counteroffensive_ safeguards_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140937397299131946 Combat log ID: 2305791847563682 FQN: abl. agent. ballistic_ shield/40/6 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Réduction des dégâts : élémentaire, increase by 0,05
- Modify stat Réduction des dégâts : énergétique, increase by 0,05
- Modify stat Réduction des dégâts : interne, increase by 0,05
- Modify stat Réduction des dégâts : cinétique, increase by 0,05
- [1s]
Protections défensives
Immunité contre les renversements et les effets physiques.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is equal to CASTER
- If CASTER is positioned ≤ 11m to ground target center of TARGET
- Can only be called by other effects
Global ID: 16140938496810760089 Combat log ID: 2305791847563690 FQN: abl. agent. ballistic_ shield/40/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. debuff. physics
- [20s]
Concentration balistique
Les capacités offensives augmentent pour chaque membre du groupe protégé par votre bouclier balistique.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Tags: tag. abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140952790461910624 Combat log ID: 2305791847563707 FQN: abl. agent. ballistic_ shield/40/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Regain d'énergie, increase by 1
- 2
- When effect is applied
- When stacks of this effect increase
Only when the following conditions are met:
Perform the following actions:
- Modify stat Dégâts infligés (modificateur en pourcentage), increase by 0,05